透過您的圖書館登入
IP:18.188.40.207
  • 學位論文

線上版權商品侵權之懲罰金研究—以史坦博格賽局制訂最佳罰金

Research on the Optimal Penalty of Online Copyright Infringement: The Stackelberg Game Approach

指導教授 : 洪一薰
本文將於2024/07/31開放下載。若您希望在開放下載時收到通知,可將文章加入收藏

並列摘要


This research investigates the optimal punitive damages relating the intellectual property under different circumstances via the Stackelberg game approach. Unlike traditional compensatory damages, punitive damages can compensate the victim more than the actual damages caused by the tortfeasor. In this research, we examine the mechanism of punitive damages for online copyright infringement and decide the optimal punitive damages based on the illegal benefits of the copyright tortfeasor. Our research aims to inspect the potential effect of the determined punitive damages with respect to the optimal social welfare via the framework of the Stackelberg game, in which the government is the leader and other firms, including studio, legal platform, and illegal platform, are the followers. We solve the Stackelberg game model by the backward induction method and gradient ascent with momentum for those four models purposed in our study. We check several scenarios through our proposing models, we find that the increase in the quality of the piracy also increases the optimal level of the punitive damages, and this fact aligns with what the public believe. The former two models recommend the government impose higher penalty when the quality of the unit advertising profit of the illegal platform is low but the latter two model contrarily recommend the government impose higher penalty when the quality of the unit advertising profit of the illegal platform is good to increase the social welfare.

參考文獻


何建志. (2002). 懲罰性賠償金之法理與應用-論最適賠償金額之判定. 臺大法學論叢, 31(3), 237-289.
陳聰富. (1997). 美國懲罰性賠償金的發展趨勢-改革運動與實證研究的對恃. 臺大法學論叢, 27(1), 231-264.
Arai, Y. (2011). Civil and criminal penalties for copyright infringement. Information Economics and Policy, 23(3), 270-280.
Bae, S. H., & Choi, J. P. (2006). A model of piracy. Information Economics and Policy, 18(3), 303-320.
Bagley, C. (2017, February 8). Consumers spent $4.5 billion on DC Comics merchandise in 2016. Batman News. Retrieved from https://batman-news.com/2017/02/08/dc-comics-4-5-billion-2016/

延伸閱讀