在當今科技蓬勃發展的新媒體時代,人類意識所投射的對象逐漸從現實走入虛擬,而在不久的將來延展實境、5G網路、腦機介面等等新興技術成熟之時,人類將以虛擬身體作為意識延展的載體,與之結合成為人機合體人(Cyborg)。 虛擬是否有天會將現實取而代之?而近未來的人類在這種處境下,又會處於何種精神狀態?本研究透過相關文獻研究、概念爬梳,設計並創作作品《遞迴虛境》,打造無限遞迴之「虛擬實境中的虛擬實境」,使觀看者體驗未來人類意識交融於現實與虛擬之中無法逃脫的精神狀態,藉此喚醒沈浸在科技的催眠之中的現代人,並讓社會更加重視近未來的科技發展所可能帶來的疑慮。 本研究共分為五大章節:第一章緒論講述創作研究之背景、動機、目的、方法與限制,第二章文獻探討以當代與發展中科技之研究探討數位科技發展對現實與虛擬的影響、從神經科學與後人類主義之觀點推測未來人類的精神狀況,並就相關主題之創作進行分析與探討。在爬梳文獻之後,第三章創作理念與形式講述《遞迴虛境》虛擬實境互動作品的創作理念、媒材、結構,並於第四章創作展覽記述作品之展出介紹、體驗流程、觀眾反饋與展出心得,最後於第五章結論總結本研究之回顧與未來展望。
In the new media era where technology is booming, the objects projected by human consciousness gradually move from reality to virtuality. In the near future, when the emerging digital technologies such as Extended Reality, 5G Network, and Brain-Computer Interface being mature, humans will use virtual body as a carrier of the extension of consciousness, combined with it to become a “Cyborg”. Will virtuality replace reality someday? And what kind of mental state will future human be in this situation? Through the related research and concept combing, this research designs and creates the artwork “Recursive Virtuality” to create the infinite recursively “virtual reality in virtual reality”, which enables the viewer to experience the incompetent state of mind and consciousness blending into reality and virtuality of future human. This artwork is made to awaken the modern people who are immersed in the hypnosis of digital technology, and let the society pay more attention to the doubts that may be brought about by the development of digital technology in the near future. The research is divided into five chapters: The first chapter introduces the background, motivation, purpose, methods and limitations of the creative research. The second chapter discusses the impact of digital technology development on reality and virtuality through the study of contemporary and developing digital technology, surmise the mental state of future human from the perspective of neuroscience and post-humanism, and analyzed the creation of related topics. After combing through literature, the third chapter presents the creative concept, media and structure of the interactive virtual reality artwork “Recursive Virtuality”, and introduces the exhibition process, feedbacks from the audience and the experiences obtained by conducting the exhibition in the fourth chapter. Finally, the fifth chapter presents the conclusion and future prospects of this research.