透過您的圖書館登入
IP:18.119.132.223
  • 學位論文

3D虛擬人體結構系統應用於教學之接受度評估

Acceptance Evaluation of Three-dimensional Virtual Body Structure Learning System

指導教授 : 黃秀美
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


3D技術應用於教學是一種趨勢,因為3D化的教材可以有效的傳達課程的內容,然而3D教材的極致表現即為虛擬實境(Virtual Reality, VR)。因此,本研究主要利用一個高效能的及時互動軟體VR4MAX,建立一個「虛擬人體結構輔助教學系統」,該系統以網頁的方式呈現,並用於輔助人體結構學的教導。本系統提供學習者一個互動的學習環境,主要用於提升大學生對人體結構中的呼吸系統、血液環循系統、消化系統、泌尿系統及骨骼系統的認知,期望學生能了解人體結構間的空間位置,並提高學習者的學習興趣及學習成效。最後,本研究依據科技接受摸式(TAM)及虛擬實境的特性設計問卷,並於實際教學後利用該問卷對本系統進行評估。

並列摘要


Using three-dimensional contents for learning is a trend, because the Virtual Reality (VR) is an effective way to deliver the content of courses. In this thesis, the researchers used high performance real-time interactive software of virtual reality that is named VR4MAX. This software assist instructional designers to build a 3D application which is 3D VR learning environment for teaching human structure and function to enhance tuition of the Respiratory System, Vascular System, Digestive System, Urinary System and Skeletal System of a human body for undergraduate students. This 3D application can supply high quality interactive learning environment for students. In addition, the researchers expected students to obtain knowledge of three-dimensional spatial relationship between structures. Finally, the researchers developed a questionnaire for evaluating this 3D VR learning environment. The questionnaire was based on the Technology Acceptance Model (TAM) and characteristic of Virtual Reality.

並列關鍵字

VR4MAX Interactive Learning Virtual Reality TAM

參考文獻


[3] Brooks Jr., F. P. (1999). What's Real About Virtual Reality?, IEEE Computer Graphics and Applications, 19(6), 17-27.
[5] Davis, F.D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology, MIS Quarterly, 14,319-340.
[7] Fishbein, M., and Ajzen, I. (1975). Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research, Reading, MA: Addison-Wesley.
[9] Heinich, R., Molenda, M., & Russell, J.D. (1985). Instructional media and the new technologies of instruction. Canada: John Wiley & Sons Press.
[10] John, V. (1995). Virtual Reality Systems, ACM Press, 5-9.

被引用紀錄


陳雯婷(2011)。虛擬實境與情境學習整合應用-以人體器官學習系統為例〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2011.00050
許君豪(2016)。導入沉浸式虛擬實境技術於高科技廠房之施工管理〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU201603368
吳偉甄(2014)。公部門數位學習網使用意圖之探討-以南投縣政府為例〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-2106201413063200

延伸閱讀