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  • 學位論文

圖形辨識運用於互動媒體介面之研究與實作 ─ 以幼兒學習為例

A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning

指導教授 : 李來春

摘要


由於資訊科技快速發展,生活中許多機能訊息皆有中介媒體傳達著。介面型式也由以往機械式操作演變成今日的電子感應操控,例如:傳統旋鈕開關洗衣機,到現在微電腦洗衣機。但其往往缺乏互動性與感知性,人們也鮮少對互動議題有著墨,其設計依然偏重在功能實用性。但近年已慢慢重視人本感知,加上資訊科技的進步,可預期未來將是更人性化、情感性的介面。 本論文先經文獻探討,了解何謂互動與介面,並以國內外相關案例分析探討,又以幼兒教育為例進行互動質性研究觀察。而實作設計上,將運用圖形辨識技術來發展互動媒體介面的多樣可能性。而創作目的在於利用數位科技擴增媒體傳達功能性與趣味性,滿足使用者直覺操作的多樣需求與提高未來幼兒數位教育的發展性。之後藉由圖形辨識代替介面媒材、以藍芽數位技術整合互動設計,用此方法創造出新型態互動介面模式。結果發現互動式教案確實提升幼兒學習力,在互動相簿與數位閱讀部份更引發使用者無限想像,進而了解介面操控的自然性。本創作最終共發展四項實驗作品,如幼兒互動教案設計、藍芽手機相簿通訊、數位互動閱讀與影音多媒體介面,並於台北科技大學公開展演。

並列摘要


As the information technology develops rapidly, the intermediaries deliver many functional messages in our lives. The user interface that was once operated by mechanical forms in the past has also been changed into the automatic control. One good example is the knob switch washing machine in the past to today’s microcomputer washing machine. However, technologies usually lack of interactive and sensation and designers from the past had rarely considered the interactive issues, either. The design of the technologies used to emphasize on the practical function, but in the recent years, the designers have started to take the human sensation as a part of the technology. Besides the development of information technology, we can expect that the user interface will be more user-friendly and sensitive in the future. This essay started from researching through literatures in order to define what interaction and interface are, and then analyzed the domestic and foreign cases related to this topic, specifically by researching and observing the interaction from preschool education. When it comes to the practical design, the researcher used the pattern recognition technology to develop the interactive media interface for more possible results. The goal of the research is to increase the functions and interests of media by using digital technology, which also satisfies the users’ needs by allow them to operate the system directly. The researcher also hopes this project could help to develop the children digital education in the future. This project also used the pattern recognition to replaces the intermediary material, and the Bluetooth technology to integrate the interactive design in order to create a new interactive interface pattern from the technology. The result shows that interactive type lesson plan improves the learning abilities of babies, and the parts of interactive photo albums and digital reading can excite users' abundant imagination, thus it comprehend the naturalness of interface control. The final outcome of this project has accomplished four tested works; including the children interactive teaching plan design, the Bluetooth communication of cell phone photo album, the digital interactive reading, and the video multimedia interface. It is displayed to the public in NTUT.

參考文獻


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被引用紀錄


蔡明晃(2011)。應用互動多媒體於兒童英語字母補救教學之研究〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2011.00300
鄭宇翔(2010)。光點與Wii控制器操控介面對遊戲經驗之比較研究〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2010.00305

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