多區段彈性修護系統(Multi-Section Failure Mode Analysis and Repair System)是基於彈性製造系統(Flexible Manufacturing System)的特點,應用至面板廠的檢測及維修模組段,用以檢查有瑕疵面板,針對其不良原因進行相對應的修護及組裝製程,並加入代理人技術,欲使系統更為優化。 多代理人技術成熟發展至今,代理人具備自主性(Autonomous)、反應性(Reactive)、社會性(Social),可依外在環境改變而做出相對的反應,且代理人之間資訊可互通,本研究將代理人導入彈性修護系統,透過代理人特性提升系統績效,增加機台利用率與面板產出量。 本研究運用賽局理論作為多代理人之間的協商機制,應用賽局理論之架構,將彈性修護系統中搬運車代理人當作參與者,服務的決策順序為其策略集合,借重賽局理論的預測性與提供建議,提供一組最佳搬運順序,以便達成整體系統績效最佳化。根據結果顯示,以賽局理論為基礎的多代理人彈性修護系統能有效地提升系統效能,與原先的彈性修護系統相比,得到較好的成果,可藉此將賽局理論廣泛地應用於多代理人製造系統。
The Multi-Section Failure Mode Analysis and Repair System is based on the features of the Flexible Manufacturing System which can be applied to the inspection process and maintenance process of the TFT-LCD plant to defect for deficiencies and inspect the defective panels. The study integrates Agent technology to enhance the effectiveness of maintenance and assembly processes in the system according to the reason of its defectiveness. The Agent technology has 3 characteristics: Autonomous, reactive, and social. It reacts to the appropriate and comparative responses to the changes in the external environment. Moreover related information and data can interact between the agents to better the system. The study incorporated the Agent technology into Failure Mode Analysis and Repair System to strengthen system performance and increase the utility and panel outputs. Using Game Theory concept as a negotiation mechanism between agents, the study proposes the RGV agent in the Failure Mode Analysis and Repair System as a player and its service decision orders is based on its the strategy set. According to suggestions and forecasts from Game Theory, the design interactions between Agent’s decision and strategy set are studied to provide an optimal strategy. The result shows that using Game Theory as a basic structure of the Multi-Section Failure Mode Analysis and Repair System can better enhance the system’s efficiency. In order to obtain better performance, the study discusses future applications of Game Theory in Multi-Agent System.