隨著電腦科技進步,結合電腦及網路的教育方式也逐漸受到重視。然而在網路合作學習的情境中,學習者散佈於不同地方,教師無法直接督促學生、學習者之間又缺乏面對面的溝通機會,常導致學習者因缺乏學習動力、誘因及小組向心力不足而無法提升學習成效。本研究試圖加入「競爭」這個因素於網路合作學習情境中以提升學習動機,使學生在小組內的活動參與度提高以提升學習成效。最後根據實驗數據分析出來的結果,提供未來設計類似此教學活動系統的依據。 根據研究結果顯示,覺得此活動有趣、有幫助的學員,其各項的學習行為明顯增加,而學習行為又與活動成績呈正相關,亦即愈常使用此系統的人,其學習成效愈高。因此,我們推論學生會因此競爭活動而提高學習成效。另外,先前成就較低者,對於整個活動的進行過程(包含計分方式)會產生較高的焦慮,但此焦慮並不會直接影響到活動的參與度。而先前成就愈高者,對於此活動過程就愈覺得無聊、困難且沒幫助的。研究者推論這是因為先前成就高者,在此活動中所扮演的角色通常是幫助組員的小老師,且小組成績還有可能會被其他組員拖累,故對此活動較為排斥,但並無直接影響到活動的參與度。
With the rapid progress in computer technology. To combine personal computer and network in education are paid more attention bit by bit. Nevertheless, in the networked collaborative learning environment, the learners are separated in different place. The teachers cannot supervise the whole students and the learners lack for the opportunities of face to face communication. It results the learners lack for learning motives, inducements and team centripetal force. Then the learners cannot enhance their learning effectiveness. This research tries to incorporate "competition" into the network collaboration context to enhance learning motives of students who participate in the teams and also to maximize their learning effectiveness. A suggestion on designing similar teaching activity systems is also provided, according to the results of the experiment. According to this research, the learners who are interested in this activity have more learning behaviors in the teaching activity system, and the learning behaviors are related to academic grade. It means the learners who use the system frequently have higher learning effectiveness. Therefore, we infer that the learners will enhance their learning effectiveness because of this competition activity.