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  • 學位論文

墨池--使用水墨畫風格成像技術

The Ink Pool : Using Chinese Painting Simulation Technique

指導教授 : 魏德樂
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摘要


本研究是關於互動裝置作品「墨池」之實作探討·其中所涉及的技術範圍, 大致上可分為三個方面,即為人機互動設計、水墨畫風格成像、與行為化模型。 本研究透過三者的技術整合,建立出一套完整的互動裝置系統,使其融合了虛擬 實境、水墨成像、與人工生命等多重表現要素,進而應用於數位藝術之創作。 「墨池」的主要概念,在於水墨風格與互動科技的結合,希望能夠將傳統藝 術形式的內涵,延續於數位媒材之中。本作品的形式,是由虛擬影像與實體物件 所構成,影像內容包括了虛擬水面,與游動的水墨金魚,而實體物件則為一座水 缸,與置於其中的水勺。使用者以直覺的方式操作水勺,即可與投影在水缸中的 虛擬水面和水墨金魚產生互動。 關於作品的實作,在人機互動方面,是藉由投影機與3D Tracker的整合,使 虛擬影像和實體物件之問,達到視覺上的無縫接合,與空間上的動態關聯。在水 墨畫風格成像方面,主要以墨韻和筆意為表現重點,將墨色渲染效果和筆劃律動 的模式,建立於單一筆觸模型之中,再以多個筆觸構成完整之水墨金魚。在行為 化模型方面,金魚個體具有自主性的行為與反應,透過感知、行為、與動作模組 的控制流程,表現出漫游、群聚、躲避等多樣姿態。

並列摘要


This research discusses the implementation of the interactive installation, "The Ink Pool". It consists of three sections:human-machine interaction, Chinese painting simulation, and behavioral model. We integrated them to establish an interactive installation system, and then applied it in the field of digital art. The concept of "The Ink Pool" is attempting to combine Chinese painting with interactive technology, for the sake of continuing the spirit of traditonal art with modern digital media. The intallation is made up of virtual scenes and real objects. The virtual scenes include virtual water and swimming fishes in Chinese painting style. And the real objects contain a water vat and a ladle. Users can interact with the virtual water and fishes, which projected on the water vat, by operating the ladle directly. Consider the implementation of this work. In human-machine interacion, the virtual scenes and the real objects are merged seamlessly and associated dynamically, by a projector and a 3D tracker. In Chinese painting simulation, we focused on the feature of ink diffusion and the movement of strokes. We materialize both above two effects in a single stroke model,and then assembled several strokes as a fish in Chinese painting style. In behavior model,the fishes have automatic behaviors and reactions. We made them represent various behaviors, such as swimming,flocking, flee and so on, according to the control models of perception,behavior, and motor.

參考文獻


[1] A J."Bongers,Interaction in multimedia art," Knowledge-Based Systems 13
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[4] Reynolds C.W.,"Flocks, herds,and schools:A distributed behavioral model,”in
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被引用紀錄


詹政達(2009)。應用擴增實境於兒童繪本之探究─以創意生活產業故事屋為例〔碩士論文,國立屏東科技大學〕。華藝線上圖書館。https://doi.org/10.6346/NPUST.2009.00259
黃智皓(2007)。結合互動裝置與虛擬空間於數位藝術之 研究與創作〔碩士論文,元智大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0009-0201200816053600

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