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  • 學位論文

在體感互動虛擬環境下情緒設計對臨場感與沉浸感的影響

The Impact of Emotional Design on Presence and Immersion in Somatosensory Interactive Virtual Environment

指導教授 : 孫惠民

摘要


本文探討符合情緒設計的電玩遊戲,是否影響使用者達到猶如親臨現場的臨場感與感官完全投入的沉浸感。本研究在實驗設計中,使用微軟所開發的Xbox 360 Kinect和一款符合情緒設計因素的Xbox 360系列的遊戲,了解使用者遊玩此系統對於情緒方面的因素是否有正面的影響。在體感控制操縱畫面中的虛擬角色,以遊戲中任務情境促使使用者情緒的激發,讓臨場感與沉浸感的感受得以凸顯。本實驗主要探討情緒設計的本能層次、行為層次和反思層次對於臨場感與沉浸感因素的影響,結果指出情緒設計對於臨場感的感知、分心與沉浸感的認知涉入、情緒涉入、挑戰皆有正面的影響。

並列摘要


The study discusses video games which are conformable to emotional design, the presence that whether it affects players to feel like being present at places and the immersion where sensations are submerged. In our experimental design, Xbox 360 Kinect develped by Microsoft and one video game on the platform of Xbox 360, which quadrates with factors of emotional design are adopted for understanding whether the fators in the emotional aspect have positive effect on the playing experience from users. On the manipulating screen of motion detection, the mission scenarios in the game are expected to prompt the eruption of users’emotion and, therefore, the feeling of presence and immersion can be highlighted. The experiment discusses the effect of the visceral, behavioral and reflective levels to presence and immersion as factor. The experimental results indicate that the emotional design has positive effect on the sensation of presence, perceptional involvement of distraction and immersion, emotional involvement, and challenge.

參考文獻


2.陳昀成(2011)。立體顯示的體感運動遊戲對使用者經驗之研究。 國立台灣科技大學設計研究所碩士論文。
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被引用紀錄


張仲豪(2010)。家長影響兒童涉入武術運動社團的質性研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315215456
許永紘(2016)。在體感模擬操作下情緒設計對虛擬實境系統的臨場感與使用者體驗之影響〔碩士論文,長榮大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0015-1207201601573800
趙翊如(2017)。投影規模對沉浸經驗之影響〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-2408201704024900

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