隨著數位技術的發展與普及,虛擬世界逐漸成為現實生活的重要部分,許多著作權議題也因此應運而生。本文試圖從各種虛擬技術的應用出發,檢視其在著中文摘要 隨著數位技術的發展與普及,虛擬世界逐漸成為現實生活的重要部分,許多著作權議題也因此應運而生。本文試圖從各種虛擬技術的應用出發,檢視其在著作權法上的重要性以及可能引發的爭議。 虛擬技術為一涵涉甚廣的概念,本文針對虛擬世界、模擬真人影像技術、三維影像模型以及與現實生活最為相關的擴增實境技術,從技術面檢討既有的法規範,並從目前著作權法可能的適用,及對產品開發者、科技使用者的法律風險切入,從虛擬世界以及擴增實境討論著作權法中與著作標的相關的議題,如原創性、作者以及概念與表達二分法等;從數位時代特殊的著作權人與使用人關係,討論授權契約相關問題;從使用者在著作權法體系中的位置,論及言論自由在著作權法中的適用;從模擬真人影像討論肖像權/知名權與著作權法的關係,以及大眾對於肖像利用之權利。 藉由技術面向的觀察,以及在最終章節從著作權法議題出發的統整,希望對於目前技術發展下可能面臨的著作權問題做分析,俾利技術應用人以及規範制定者對著作權法在虛擬時代的角色有所了解。
English summary As digital technology further developed and popularized, virtual world and virtual reality has become one of the most important part in our real life, therefore comes many copyright related issues. Beginning with specific applications of virtual technology, I try to observe and examine the probable controversy that might happen and challenge the current copyright law system. Virtual technology is a general term that might be referred to a broad range of technology. In this article, I try to focus on online virtual world, simulated real person animation, three-dimensional image and digital model, and the most reality-intervened part, augemented reality. By looking over current copyright law and probable legal application and reviewing legal risk possibly faced by product developers and users, I hope to encompass the overall copyright issues related to virtualization. Therefore, I discussed the issues concerning copyrightability, including originality, authorship, a minimum amount of creativity and idea-expression dichotomy; I deliberated the problems with digital licensing agreement, and figured out the relationship between copyright owner and user; I talked about the role of user in the copyright law system, and also the application of speech freedom in copyright law; then I studied the relationship of right of publicity/ right of portrait and copyright as well as the right of public to access the materials. With technology-oriented review and copyright issue-oriented summary in the last chapter, I hope to provide an in-depth analysis on current copyright issues generated by virtual technology, and to assist technology developers and legislators in understanding the role of copyright law in virtualization era.