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  • 學位論文

復健動作感測裝置之穿戴式應用之設計

Design of rehabilitation motion sensing for wearable device and application

指導教授 : 林康平
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摘要


復健治療廣泛用於治療關節疾病,如五十肩等等,持續地進行復健運動,能使患部減緩疼痛及不適感。近年來許多研究指出,腦部受傷後具有可復原性,是經過醫學研究證實的現象,配合適當的自主性復健訓練,協助中風患者恢復日常生活機能。 為了增強復健治療的效果,許多人研發了許多用於復健運動的輔助復健機器、復健機械手臂、醫療復健器材等等,根據研究發現,此類器材比起常規復健治療更有效用。復健器材帶給患者良好的復健效果,這些輔助復健機器之體積龐大、造價昂貴等特性卻無法普遍使用於每位病患,即便是診所或醫院的復健器材,病患可能因為交通因素等無法頻繁地前往醫療場所,而選擇居家自主復健,枯燥乏味的復健療程,也侷限患者自主性的復健意願。 本研究使用三個慣性測量單元、一個微處理器與一個無線傳輸模組組成一套無線穿戴裝置用於感測患者上肢動作,結合虛擬遊戲引擎建構一套復健引導與評估系統,使用者能透過穿戴裝置系統與即時介面顯示復健情形,且系統回饋使用者手部動作評估結果。 希望此系統能促進病患進行復健,並有效地幫助患者復健。

並列摘要


In recent years, many studies have pointed out that the recoverability of the brain after injury is a phenomenon that has been confirmed by medical research. With appropriate voluntary rehabilitation training, it can assist stroke patients to restore their daily functions. Rehabilitation treatment is also widely used to treat joint diseases, such as Frozen shoulders, etc. Continuous rehabilitation exercise can relieve pain and discomfort in the affected area. In order to enhance the effect of rehabilitation treatment, many people have developed many auxiliary rehabilitation machines, rehabilitation robot arms, medical rehabilitation equipment, etc. for rehabilitation exercises. According to research, these equipments are more effective than conventional rehabilitation treatments. it works. Rehabilitation equipment brings good rehabilitation effects to patients. The large size and high cost of these auxiliary rehabilitation machines cannot be universally used for every patient. Even if it is the rehabilitation equipment in clinics or hospitals, patients may be affected by traffic. Factors such as the inability to visit medical places frequently, and choosing home self-rehabilitation, a boring course of rehabilitation, also limits the patient's willingness to self-rehabilitation. This paper uses three inertial measurement units, a microprocessor and a wireless transmission module to form a wireless wearable device for sensing the patient’s upper limb movements, combined with a virtual game engine to construct a rehabilitation guidance and evaluation system. The user can The wearable device system and real-time interface display the rehabilitation situation, and the system feedbacks the user's hand movement evaluation results. We hoped that this system can promote the rehabilitation of patients and effectively help them to recover.

參考文獻


參考文獻
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