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  • 學位論文

電腦病毒於3D電腦動畫視覺化之研究

A Research of Computer Virus in the Visualization of 3D Computer Animation

指導教授 : 吳鼎武
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摘要


電腦技術擴展了數位化視覺應用的多元層面,其中透過3D模型的操作可以幫助使用者事前獲得視覺化的模擬結果。利用電腦動畫呈現電腦病毒的造形,目的在吸引使用者了解電腦病毒的成因及病毒行為,提升自己對電腦病毒的認識,以便及早採取合適的防禦措施,確保系統功能與資料安全。電腦病毒在突破平台和作業系統間的限制後,透過網路的連結,使得傳播速度和影響範圍不斷地進化。因此對於接踵而來的病毒問題,使用者不能再單純地藉由防毒軟體的感知來了解病毒的存在與否,而必須訂定有效的防毒策略,提升自己對電腦病毒的鑑識能力,才能在下一波病毒襲擊之前,杜絕病毒的危害。 本研究共分緒論、文獻回顧、視覺化調查、動畫創作、結論五個部份。其重點分述如下,文獻探討方面:透過文獻回顧與整理現有資料,彙整電腦病毒的種類及特徵。視覺化調查方面:紮根法深入訪談,檢視電腦病毒造形設計差異,提出造形設計的趨勢。動畫創作方面:結合電腦與病毒兩種視覺元素,並依據調查結果,將電腦病毒進行視覺化造形設計及動畫作品的創作。

並列摘要


Computer technology has expanded digital visual applications in multi-aspects. Among them the operations of 3D models make it possible for the users to obtain the results of visualized simulation beforehand. Presenting the forms of computer virus with computer animation is aimed at inviting computer users’ attention to realize the virus formation factors and the virus behavior patterns and enabling the users to further their in-depth comprehension on computer virus on their own, so as to take proper preventive measures before it is too late and to maintain the system functions and data safety. In general a computer virus keeps evolving in spreading rate and amplitude of affection through the links of the webs once it breakthrough the restrictions between the platform and operation system. Consequently, in facing up the viruses arising endlessly, the computer udders can no longer merely rely on anti-virus software to sense the existence of virus and must instead draw up effective virus-prevention strategies to upgrade their own competence in identifying computer viruses and thus to eliminate any chances for virus to cause damages before the next wave of viruses begins to attack. This study consists of five sections: Introduction, Literature Review, Visualized Investigation, Animated GIF Creation, and Conclusion, and their key points are stated as the follows respectively. In Literature Review: All computer viruses are organized according ti their types and characteristics through literature review and organizing the existing information. In Visualized Investigation: Presenting the most likely approach of form designs by conducting grounded theory method in –depth interview and examining the difference between the forms designed for each of the types computer viruses. In Computer Animation Creation: Launching the visualized form design and creating the computer animation works to the investigation results, by integrating the two element groups including computer elements and virus visual elements.

參考文獻


12.謝進生,電腦動畫在科技教育中的應用研究,中學工藝教育,1996.7,pp.26~31
14.陳加珍,3D虛擬角色動畫技術,光學工程,2000.9,pp.10~16
1.Steve R. White, Open Problems in Computer Virus Research, IBM Thomas J. Watson Research Center Yorktown Heights, NY USA, 1998
2.Markus Hanhisalo, Computer Viruses, Department of Computer Science, 2002
3.Robert M. Slade, History of Computer Viruses, 1992

被引用紀錄


王清平(2012)。殭屍病毒數位解藥之精進〔碩士論文,崑山科技大學〕。華藝線上圖書館。https://doi.org/10.6828/KSU.2012.00077
張庭嬡(2007)。網路探究教學策略e-Learning教學設計之研究—以虛擬實境科技發展歷史課程〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-2910200810553791
李奇軒(2011)。殭屍病毒數位解藥之精進〔碩士論文,崑山科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0025-1907201114461300

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