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  • 學位論文

碰撞理論與撞球遊戲的整合系統

A Synthetic System of collision Theorey and Billiard Game

指導教授 : 王漢宗
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摘要


於2013年Hakenberg提供一套完整的剛體碰撞理論。本論文依據Hakenberg的物理模型,提供一套基本的撞球系統並以微軟DirectX SDK電腦程式模擬這套系統。

關鍵字

撞球 DirectX

並列摘要


In 2013, Hakenberg submitted a resolution for the rigid body collision in his own website. In this article, we propose a basic system of pool ball motion according to Hakenberg’s theory and give a computer simulation for this system in terms of Microsoft DirectX SDK.

並列關鍵字

DirectX Billiard ball

參考文獻


1. Cross, R.(2008). Cue and ball deflection „or “squirt”… in billiards. Am. J. Phys. 76.3. March.
4. Leckie,W. and Greenspan, M. (2005). Pool Physics Simulation by Event Prediction 1: Motion States and Events. ICGA Journal.
5. Leckie,W. and Greenspan, M. (2006). Pool Physics Simulation by Event Prediction 2: Motion States and Events. ICGA Journal.
參考文獻
2. Hakenberg,J.P.(2013). Rigid Body Collision resolution. http://hakenberg.de/.

被引用紀錄


張育銓(2014)。撞球基本技法之3D即時模擬〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400394

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