腦性麻痺兒童因為腦部受到損傷導致身體機能退化,造成活動不易,因此需要長期進行肢體復健。而目前商用復健產品不易客製化,且價格過於昂貴,非公立特教學校所能負擔。於是本研究欲利用微軟開發的Kinect體感科技,搭配骨架追蹤技術,創造一套適用於腦性麻痺學生的遊戲復健系統。 物理治療師協助學生復健時,往往都會面臨到學生意願不佳的情況,此時遊戲復健是很好引起動機的方式,但是市面上的商業遊戲對於腦性麻痺患者的難度又太高,無法立即反應,沒有達到復健效果,而且治療師往往在設定上花費不少時間,壓縮了患者的復健時間,因此本研究團隊不斷與物理治療師討論,做出能夠讓腦性麻痺的學生能夠負荷,又有趣的的體感復健程式,對於物理治療師而言,省去協助復健前需耗時裝設輔具,亦可讓治療師於有限課堂時間內協助更多的小朋友進行復健,幫助身障孩童盡速恢復生理機能。並透過系統的記錄,讓治療師掌握每位學生每次的復健情形,進而調整下一次的復健目標,讓復健進度的規畫更佳的有效率。
Children with cerebral palsy (CP) must undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized and are expensive; consequently, public special-education schools generally cannot afford purchasing these products. This study employs the Kinect somatosensory technology developed by Microsoft and image identification technology to create a rehabilitation system applicable for people with CP. CP children were often lack of motivation of physical rehabilitation,so physical therapist went to trainning CP children with Kinect customized-game.By adopting somatosensory technology, this system mitigates the inconvenience of wearing sensors. Furthermore, through real-time image processing, the system detects the physical motion trajectories of students to determine whether correct movements are being performed during rehabilitation activities.