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  • 學位論文

以Kinect結合Scratch遊戲協助腦麻兒童上肢復健之研究

Kinect-based Upper Limb Rehabilitation System on Scratch for Children with Cerebral Palsy

指導教授 : 張耀仁

摘要


腦性麻痺兒童因為腦部受到損傷導致身體機能退化,造成活動不易,因此需要長期進行肢體復健。而目前商用復健產品不易客製化,且價格過於昂貴,非公立特教學校所能負擔。於是本研究欲利用微軟開發的Kinect體感科技,搭配骨架追蹤技術,創造一套適用於腦性麻痺學生的遊戲復健系統。 物理治療師協助學生復健時,往往都會面臨到學生意願不佳的情況,此時遊戲復健是很好引起動機的方式,但是市面上的商業遊戲對於腦性麻痺患者的難度又太高,無法立即反應,沒有達到復健效果,而且治療師往往在設定上花費不少時間,壓縮了患者的復健時間,因此本研究團隊不斷與物理治療師討論,做出能夠讓腦性麻痺的學生能夠負荷,又有趣的的體感復健程式,對於物理治療師而言,省去協助復健前需耗時裝設輔具,亦可讓治療師於有限課堂時間內協助更多的小朋友進行復健,幫助身障孩童盡速恢復生理機能。並透過系統的記錄,讓治療師掌握每位學生每次的復健情形,進而調整下一次的復健目標,讓復健進度的規畫更佳的有效率。

並列摘要


Children with cerebral palsy (CP) must undergo long-term physical rehabilitation to enhance neural development. Currently, commercial rehabilitation products cannot be customized and are expensive; consequently, public special-education schools generally cannot afford purchasing these products. This study employs the Kinect somatosensory technology developed by Microsoft and image identification technology to create a rehabilitation system applicable for people with CP. CP children were often lack of motivation of physical rehabilitation,so physical therapist went to trainning CP children with Kinect customized-game.By adopting somatosensory technology, this system mitigates the inconvenience of wearing sensors. Furthermore, through real-time image processing, the system detects the physical motion trajectories of students to determine whether correct movements are being performed during rehabilitation activities.

參考文獻


[01]特殊教育法 2014
[05]湯忠偉 「腦性麻痺學童的特質及適應體育教學之探討」 2006
[09]花蓮慈濟醫院 「腦性麻痺兒童的復健治療」
[10]B. Bonnechere et al.,”Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review”/Research in Developmental Disabilities 35 (2014) 1899–1913
[11] Burdea, G. and P. Coiffet, “Virtual Reality Technology” /New York: Wiley (1994).

被引用紀錄


邱玉鈴(2016)。Kinect體感購物遊戲對國小集中式特教班購物技能之成效〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201800033

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