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  • 學位論文

擴增實境學習系統對學習成效之影響-以直笛學習為例

The effect of augmented-reality-based learning system on the learning effectiveness of flute

指導教授 : 戴榮賦
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摘要


本研究將實際運用擴增實境(Augmented Reality, AR)技術開發直笛學習輔助系統,並以實驗與訪談法了解該系統的成效。本系統可以在視訊中將相關的指法圖示實際重疊在學習者所握的直笛上。這種新作法可以讓學習者同時看到自己的手指及相關音符的指法圖示。 本研究結果顯示,在學習者的指法準確度及熟練度上,本系統與傳統學習方式並無顯著的差異,但從描述統計來看,使用直笛學習輔助系統的學習者在這兩項指標上還是略高於使用傳統指法表的學習者。另外,訪談結果顯示,多數學習者對直笛學習輔助系統持正向的態度,並且相信該系統有助於指法學習。此外,本研究也針對直笛學習輔助系統相關的限制進行探討。

關鍵字

擴增實境 學習成效

並列摘要


The study uses the technology, Augmented Reality ( AR ), to develop an assisting system to help people learn to play flute. Moreover, through the methods of experiments and interviews, we can test and understand the efficiency of the assisting system. With using video practicing, the assisting systems can make the illustrations of relative fingering overlap with the flute which is grasped by the learner. The new method lets the learner see both his own fingers and the illustrations of relative fingering at the same time. On the viewpoint of learners’ accuracy and proficiency in fingering, the result shows no obvious differentiation between using assisting system and using traditional method. But from the viewpoint of descriptive statistics, learners using assisting system have little higher figures than those using traditional fingering table in both indicators. In addition, the result of interviews show that most of the learners have positive attitudes to the assisting system and believe the system is helpful in learning the flute. Besides, the study also probes into the area of relative limits against the assisting system.

參考文獻


Arghire, I. (2010). Mobile AR Content Downloads to Top 400 Million by 2014. Juniper Research. MIT.
ARToolKit. (2007). "How does ARToolKit work?", from http://www.hitl.washington.edu/artoolkit/documentation/userarwork.htm.
Asai, K., et al. (2005). Augmented instructions - a fusion of augmented reality and printed learning materials. Advanced Learning Technologies, 2005. ICALT 2005. Fifth IEEE International Conference on.
Azuma, R. T. (1997). "A survey of augmented reality." Presence: Teleoperators & Virtual Environments 6(4): 355.
Benford, S., et al. (1998). "Understanding and constructing shared spaces with mixed-reality boundaries." ACM Trans. Comput.-Hum. Interact. 5(3): 185-223.

被引用紀錄


王盈翔(2014)。擴增實境學習系統輔助大學生地方宗教民俗學習成效之研究-以民雄大士爺廟為例〔碩士論文,國立中正大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0033-2110201614001784

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