無線射頻識別技術(RFID,Radio Frequency Identification)是一種非接觸式的自動辨別技術。該技術已廣泛應用在門禁管理、物流、票證與電子錢包等領域上,藉著無線射頻辨識技術的非接觸式的優點讓生產、供銷等作業流程更方便、更迅速。 校園內應用RFID的例子也屢見不鮮,最常見的則為圖書館流通系統。然而,實際用於輔助教學的例子並不多見。本研究希望能夠藉由RFID系統的辨識物品與便利的優勢,在校園內找出能夠以RFID替代或取代的事物。利用MIFAREㄧ卡多用途及提供安全保護的特性,設計ㄧ個以遊戲為基礎的獎勵系統。 我們實作此系統並在校園內進行短期測試。本研究系統圖形介面共有(1)基本資料輸入(2)獎勵系統(3)獎勵分數排行榜功能等三大類。 經由本研究測試所收集的資料驗證此系統的確能提升相關作業的效率,但在改變學生行為上因施測時間短,無法正確得知學生行為是否因本系統的建置而改善,未來將蒐集資料時間延長並增加系統項目廣度,相信能夠得到更切實的結果。
RFID(Radio Frequency Identification)is a kind of automatic identification technology. This technology has already been extensively applied to fields, such as entrance guard’s management, logistics, coupons, electronic purse, etc. On the advantage of its contact-less technology, it makes the procedure homework of supply and marketing more con-venient and faster. The applications of RFID are quite common on campus nowadays. One of the most common applications is library circulation system. However, it is really rare to apply to assist teaching. The purpose of the thesis was trying to find out what can be substituted or replaced by RFID, the convenient identification system, on campus. A game-based reward system was developed with the characteristics of MIFARE which are mul-ti-function and security. The system was operated on campus and a short-term test was also conducted. The graphic interfaces of the system are as follows: (1) the input of basic material (2) the re-ward system (3) the billboard of students’ scores. The data of the research verified that it did improve the efficiency of relevant homework. However, whether the students’ behavior was better or not was difficult to diagnose, because of the short period. It was believed that the more practical result would be obtained when the period is lengthened and the system is broadened.