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  • 學位論文

扮演惡魔代言人策略對國小高年級學生進行線上社群合作論證的影響

Effects of assigning sixth graders to play 'devil's advocate' roles in online community-based collaborative argumentation

指導教授 : 邱瓊慧
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摘要


本研究旨在探討扮演「惡魔代言人」策略對國小學生進行線上論證的影響。本研究採準實驗研究法,邀請206位國小六年級學生進行為期三週的線上論證活動,並將參與者隨機分為「惡魔組」與「無惡魔組」,其中扮演「惡魔代言人」角色的學生在論證活動期間需執行「惡魔代言人」的任務,指在進行線上論證時需檢驗他人發表的論述,並針對論述進行質疑、挑戰、或要求補充資料。由於此三週的線上論證活動主題是以網路著作權倫理與法律的內容為設計基礎,故除了檢視學生的論證能力外,亦同時檢視網路著作權倫理與法律的知識、網路著作權倫理與法律的態度、與網路著作權倫理與法律的行為意向來瞭解在線上論證中導入「惡魔代言人」策略的效果。研究結果顯示在論證能力方面,「惡魔組」在證據及反駁的後測分數顯著高於「無惡魔組」;而在網路著作權倫理與法律知識、態度、行為意向方面,兩組的後測分數皆沒有顯著差異。

關鍵字

論證 合作論證 惡魔代言人

並列摘要


This study explored effects of assigning students to play 'devil's advocate' roles in online community-based collaborative argumentation. It was hypothesized that students in community with one playing the role of ‘devil's advocate’ in argumentation skills (claim, data, warrant, rebuttal) and achieved differently from students in community but without any role arrangement during online collaborative argumentation on copyright law and ethics on the web. The study adopted a pre-test and post-test quasi-experimental design with an experimental group (N=99) and a comparison group (N=98). The argumentation activity was consisted of three topics and was conducted during the weekly computer class of each class (each lasted 40 minutes). The results show that the role of devil's advocate' has an impact for students to learn argumentation skill on the web.

參考文獻


尹玫君, & 王瑞玉. (2008). 國小網路著作權教學設計與實施成效之探討. 教育研究學報, 42(1), 57-78.
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Andriessen, J. (2006). Arguing to learn. New York: Cambridge University Press.

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