透過您的圖書館登入
IP:18.218.234.83
  • 學位論文

Line App貼圖使用行為與收費與否之關係研究-消費者知覺價值模型之應用

Line App Sticker Function with Payment Issue Study – Application of CPV Model

指導教授 : 張惠真 謝錦堂
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


隨著3G、4G及WiFi無線網路的普及再加上智慧型裝置,如:智慧型電話、平板電腦使用率越來越高,行動通訊的使用已經從以前語音及文字傳送服務,提升到即時圖像或結合影音的多媒體動畫傳遞,行動通訊的應用程式 (App)在這幾年也廣為流行,其中又以Line App 在國內的使用率最高,探究其原因除了簡單易操作的介面外,Line App 更提供了活潑多樣化的貼圖供使用者使用,大大提升了使用體驗與頻率,部份貼圖甚至必須讓消費者付費才能取得,但仍有不少人樂此不疲。因此本研究以消費者知覺價值(CPV)為基礎探討消費者行為,即分別從功能價值、社會價值、情感價值、新奇價值及情境價值等不同構面來研究其使用行為是否有差異,並以貼圖收費與否為干擾變數,來探討消費者對於貼圖的使用是否會受影響。本研究從206份有效樣本的信度分析結果,整體問卷的信度值為0.905,有良好的內部一致性,並且透過進行驗證性因素分析、信效度檢定、假說檢定等,以驗證假說是否成立。從研究結果發現,消費者行為會受到知覺價值的功能價值、社會價值、情感價值與新奇價值所影響,但情境價值不會影響消費者行為,且收費與否並不會影響消費者的使用行為。研究結果可提供給未來想進入行動通訊軟體的廠商參考,朝更人性化與圖形化介面開發,以增加使用者的使用價值。

並列摘要


With the popularity of 3G, 4G and wireless networks coupled with smart devices, such as Smart phones, tablet PCs growing use. The use of mobile communications has been transferred from the previous voice and text services to enhance the real-time image or a combination of audio and video multimedia animation transfer.Mobile communications application (App) in the past few years are also widely popular, among Line App highest utilization rate in Taiwan. In addition to exploring the reasons interface simple and easy to operate, Line App also provides a lively and diverse stickers for users, greatly enhance the user experience and frequency. Most sticks even allow consumers must pay to obtain, but there are still a lot of people enjoy this way. Therefore, this study Customer Perceived Value (CPV) as the basis, to explore customer from a functional value, social value, affectional value, strangely value, conditional value and the value of different facets situations to study whether there were differences in the use of behavior. In this study, 206 valid samples from the reliability analysis, the overall reliability of the questionnaire is 0.905, with good internal consistency. The results of this study indicate that (1) Funcatoin value、social value、emontional value and epistemic value are significant positive influence on user behavior. (2) Payment issue will not have a moderate effect to the user behavior. This result can be provided to the future want to enter the mobile communications software vendor reference toward more humane and graphical interface developed to increase user value.

參考文獻


尚榮安、陳禹辰、周季穎(2007)。電腦中介傳播對消費者口碑行為的影響。電子商務學報,9(1),27-48。
許晉龍與金業珍(2006)。行動通訊服務之顧客接受度影響因素研究。電子商務研究,4(2),235-257。
許晉龍與金業珍(2006)。行動通訊服務之顧客接受度影響因素研究。電子商務研究,9(2),235-257。
李昕儒(2014)。通訊軟體貼圖購買意圖之探討-以LINE為例。中央大學資訊管理學系碩士論文。
陳瓊雯與謝錦堂(2008)。顧客知覺價值對滿意度與忠誠度之影響:銀行消費者知覺之實證研究。2008產品管理研討會,國立台北大學企管系與財團法人豐群基本主辦,台北市。

被引用紀錄


陳瑾瑜(2017)。LINE商業效益探究:以AISAS模式解析消費者行為〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2017.00943

延伸閱讀