遊戲產業在近10年中快速成長,誘人的利潤加上發展的前瞻性,吸引眾多投資者紛紛加入,使得目前的遊戲市場日趨競爭,也同時讓遊戲發展由單人製作轉向多人分工研發的做法,因此,隨之而起的遊戲研發則帶來龐大的就業機會,讓遊戲研發走向遊戲工業化的地步。 台灣遊戲市場在跟上潮流且逐步成熟的情況下,相關遊戲設計研究卻仍然不足,這讓本土遊戲研發一直處於不利的地位,也讓遊戲研發能力的成長受限許多。本研究以視覺傳達設計的角度切入遊戲角色設計的範疇中,期望能對遊戲角色設計流程、角色設計觀念、角色設計目標與玩者認知等,做出現況的整理與相關建議。 本研究採質化研究法,針對遊戲設計群與遊戲玩者,以訪談法進行資料搜集。經本研究整理歸納後發現,遊戲角色設計流程,在故事導向與美術導向的區隔下,能有助於提升遊戲設計進行時的順暢性。設計觀念部份,遊戲企劃對角色設計的目標、規劃方向,與遊戲中劇情、故事的要求度有關。遊戲美術設計部份,發想角色的觀念是集中於角色性格、個性考量、時代背景等重點上。視覺設計呈現則偏重於遊戲中角色造形、角色動態的發揮。最後,遊戲玩者部分,本研究發現遊戲角色對遊戲玩者來說,並非如遊戲製作群所認知的簡單,以遊戲玩者的角度來看,遊戲中角色設計之優劣程度以及角色設計的功能性、獎勵性、娛樂經驗等都在玩者的認知範圍中。
Game industry is growing fast in the near decade. Enormous profit and the potential prospect future attract more and more investors to join this industry. That causes the competition in the current gaming area is getting severer. Meanwhile, the competition also brings some revolutions to the game developments such as turning from the single person creation to team R&D. Hence, the emerging game R&D brings huge job opportunities and leads the game R&D toward game industry. Thought, the game market in Taiwan has grown matured and leads the top of fashion, the relating game design and research is still far behind the market. That makes the local game R&D stands at a disadvantage position, and restricts the growing of game R&D capability. This study goes straight inside to the role design field of games in terms of version design. The study will make a conclusion base on the role design processes, concepts, target models and players’ perception and try to give suggestions on those issues. This study takes the Qualitative method by interviewing with game designing groups and players respectively for data collections. The major point discovered by this study is that the game role design processed can help to increase the smooth of game design process when it is differentiated by the story-oriented and art-oriented. In game design concepts part, the game proposals of the target models of role design and leading direction are relevant to the game scenarios and the tensile of story. The concepts of role designing focuses on points such as role characters, personalities, historical background and etc.. The appearance of version design draws the attention to the role appearance and role motion. The study found the fact that the game roles are playing an even more important part than the game developing groups thought in players’ cognitions. From the players’ view, the degree of good and bad, functionality, encouragement and entertainment experiences of role design in games seem all included in players’ cognition range.