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  • 學位論文

趣味圖形成語網路多媒體教學對國小六年級學生 學習成效之研究

A study of the influence of Fun Picture Idiomatic Network Multimedia Teaching on the learning effectiveness of elementary school six grade students

指導教授 : 阮炳嵐
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摘要


透過多媒體的便利性及趣味性,適時的將成語納入國語文教學中,而將成語文字圖形化來增加學童對於成語的記憶及詞意的理解,長期而言對於學童的語文表達及語學能力應有其一定的助益。 本研究共分為緒論、文獻探討、研究方法步驟、研究結果討論、以及研究結果建議等五部分依序論述。其主要目的在於探討趣味圖形成語網路多媒體教學法對於國小高年級學童成語學習能力及學習興趣的影響,以及該教學法是否能達到較佳的學習成效。本研究的研究方法採準實驗研究法,以雲林縣某國小六年級學生為研究對象,將學習者分為實驗及控制兩組進行比較研究。 藉由本研究得知:(一)此教學法中的「電腦遊戲」,讓學童經由不斷練習後,對於成語更加熟識;(二) 經實驗教學後,學童的學習成效有明顯提升;(三)趣味圖形成語網路多媒體教學法在學童的學習興趣、學習慾望、趣味性的提升、相關成語的聯想等方面均有所助益;(四) 將成語趣味圖形化,其學習效果是可以被期待的。

並列摘要


Through the convenience and amusement of multimedia, timely incorporating the idioms into Mandarin language teaching by graphic illustration, will help the elementary school students to better understand and memorize the meanings of the idioms and therefore boost their ability to express themselves better and learn Mandarin language better in the long term perspective. This study consists of five main parts, Introduction, Literature Review, Research Method, Discussion and Recommendation. The purpose of this study is twofold, which is to discuss the influence of Fun Picture Idiomatic Network Multimedia Teaching Method has on elementary school senior students’ ability and interest to learn idioms, and whether through this teaching method, it would yield better learning effectiveness or not. This study adopts quasi-experiment research method and targets elementary school 6th grade students as the subject, dividing them into experiment group and control group respectively. From this study, we can learn the following facts: (1) the “Computer Games” have helped the students to familiarize with the idioms; (2) the learning effectiveness of the students have greatly improved after experimental teaching; (3) the Fun Picture Idiomatic Network Multimedia Teaching Method has raised the students’ interest and increased their desire to learn, on the other hand increased their ability to associate from one idiom to another and have more fun at the same time; (4) by graphically illustrating the idioms, it would yield better learning effectiveness.

參考文獻


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被引用紀錄


游英如(2013)。資訊科技融入國小中年級視覺藝術教學對學生學習成效之研究〔碩士論文,國立虎尾科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0028-2206201322225300
蘇証?(2016)。探討多媒體圖像記憶法對國中生成語學習動機與學習成就之影響〔碩士論文,國立虎尾科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0028-2707201618023300

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