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  • 學位論文

具備心流體驗特質之休閒益智遊戲實作

The Specific , Really Casual , Puzzle Game Which is Featured the Character of Flow Experience

指導教授 : 李蕙敏
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摘要


幾年,App的使用行為漸趨成熟穩定,消費者已經很習慣在行動裝置上經常使用他們所需要的內容,儘管整體遊戲市場朝向免費線上遊戲產品或大手筆推出強作,但在已接近飽和的狹隘空間裡獨立遊戲開發者與各家遊戲公司要創造大量下載和使用流量越來越難,該如何才能留住玩家?本論文以心流體驗之相關條件因素為製作遊戲生成方法。 本研究透過實作遊戲及問卷調查收集相關資料,首先收集市面上相同類型的遊戲加以分析,同時發現,好奇性、挑戰、成就感..等因素能夠被用來顯著的預測能否引發玩家的心流,另外再以問卷法針對玩家的意見來修改遊戲,期盼本研究的成果能成為日後研究遊戲生成設計之準則。

並列摘要


In recent years, App usage behavior matures stable, consumers are already very accustomed to frequently used content they need on mobile devices, even though the overall gaming market, toward the free online games or force a big launch, but is close to saturation the narrow space independent game developers and game companies to create a large number of various download and use the flow more and more difficult, how to retain players? in this paper, the relevant conditions for the flow experience of the factors making games generation method, Through implementation of this study games and surveys to collect relevant information, first gather the same type of game to be available in the market analysis, also found that curious, challenging, rewarding .. and other factors can be used to predict whether the initiation of significant players heart flow, with an additional questionnaire for the views of the players to modify the game, looking forward to the results of this study can become the norm of the future generation game design study.

並列關鍵字

Puzzle game Flow experience Really casual

參考文獻


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[17](米哈里•齊克森米哈里Mihaly Csikszentmihalyi)

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