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  • 學位論文

探討虛擬社群互動對手機遊戲持續使用意願之影響

Investigating the Effect of Interaction in Virtual Communities on Continuance Intention toward Mobile Games

指導教授 : 吳純慧
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摘要


隨著網際網路的普及與智慧型手機所能提供的服務越來越多元,許多智慧型手機使用者願意花錢購買休閒娛樂相關服務與商品。其中,手機休閒娛樂中主要所購買應用程式(Application, App)類型以遊戲與應用工具為主,顯示出手機遊戲App市場正在蓬勃發展。不僅如此,由於虛擬社群的興起,許多玩家會透過虛擬社群與他人進行資訊分享與討論,不再只是與現實社會朋友互動玩遊戲,也會與虛擬社群成員交流遊戲相關資訊,甚至於影響參與遊戲的意圖。因此,本研究結合科技接受模式(Technology Acceptance Model, TAM)與沉浸理論(Flow Theory)探討虛擬社群互動(Interaction in Virtual Community)對手機遊戲沉浸體驗(Flow Experience)、認知有趣性(Perceived Playfulness)、態度(Attitude)與持續使用意圖(Continuance Intention)之影響,而結果皆獲得支持。本研究採用網路問卷調查法,研究對象為使用虛擬社群與參與手機遊戲的使用者,有效問卷為1066份,並採用偏最小平方法(Partial Least Square, PLS)進行信效度分析與假說驗證。研究結果顯示主要影響手機遊戲玩家持續使用遊戲意圖來自於玩家本身對手機遊戲的態度,且認知有趣性主要影響使用者對遊戲的態度,而虛擬社群成員間的互動會影響玩家對遊戲的態度、認知有趣性與持續使用手機遊戲之意圖,也是影響沉浸體驗的重要因素。最後,針對分析結果提出研究結論、研究限制與未來研究方向,並提出實務之建議。

並列摘要


With the popularity of Internet services and smart phones provided more diversified services, leading to many smartphone users are willing to pay for entertainment-related services and goods. In virtual communities, many game players interact with the real world friends to discuss related skills and share information with virtual game-related community members. In order to understand how the interaction in virtual communities among smartphone users affect their continuance intention of the mobile game, this study combines technology acceptance model(TAM) and Flow Theory to investigate the impact of interaction in virtual community for flow experience, perceived playfulness, attitude, and continuance intention of mobile games, with the research results are supported. This research used the Internet questionnaires, and research objects had experiences toward using virtual community with the participation of mobile games. A total of 1,066 valid questionnaires were collected and analyzed by partial least squares method for testing reliability and validity, and hypotheses. The results revealed that continuous use intention is affected mainly by the attitude of themselves toward mobile games, and the interaction between members in virtual community will affect the gamer's attitude, perceived playfulness, continued use of intention towards the mobile game, and is also important factor that influence flow experience. Finally, the analysis results presented conclusions, limitations, future research directions, and making recommendations for practice.

參考文獻


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