本研究旨在探討進行羽球動作時,於引拍期、揮拍期、擊球期及餘後期,各手臂肢段的運動及應力變化情況。本研究針對3D人體模型搭配人體實際揮拍軌跡進行殺球及正手擊球動作作分析,並分別以5種運動路徑來說明本動力模型的可行性:第一種為正確的羽球動作路徑、第二種手臂彎曲擊球、第三種為手臂向外擴擊球、第四種為殺完球急於救球之路徑、第五種為肋骨於擊球後即不轉動之路徑。從上述的五種路徑來進行運動分析並探討不同路徑所產生之應力及肌力大小對於手臂及動力鏈之影響。此外,本文的模型亦可預測運動後施力發生點,以提供未來訓練者參考,同時也有助於羽球技術之教學。本研究發現,第二種路徑對上臂、手腕及肋骨應力及肱二頭肌、肱三頭肌、伸腕肌、屈腕肌及小胸肌將較容易產生運動傷害,而第三種路徑則對於上臂及手腕應力和肱二頭肌、肱三頭肌產生較大運動傷害,第四種路徑在上臂與前臂應力及肱二頭肌肌力有較高的運動傷害風險,最後第五種路徑,則是在上臂、手腕及肋骨應力及小胸肌、腹直肌有較高受傷風險。
This study aims to investigate the conduct of badminton action in the racket period, swing phase, and the remainder of the batting late movement of the arm limb segments and stress changes. In this study, 3D human body model with the actual swing trajectory forehand smash and movements for analysis, and were to five kinds of motion path to illustrate the feasibility of the dynamic model: the first one is the correct path badminton action, the second arm bent batting, batting third for the arm extended outward, the fourth path for scrambling the ball eager finished killing, the fifth rib path is not turning the ball in after. From the above five paths for motion analysis and to investigate the stress and muscle size arising from the different paths for the affected arm and power chain. In addition, our model can predict the movement occurs after urging point, in order to provide future reference trainer, while also helping teaching badminton technology. The study found that the second path on the upper arm, wrist and rib stress and biceps, triceps, wrist extensor muscle, flexor carpi and small chest will be more prone to injury, and the third path is for upper arm and wrist stress and biceps, triceps greater sports injuries, upper arm and forearm in the fourth path biceps muscle stress and have a higher risk of injury, and finally the fifth path, is in the upper arm, wrist and rib stress and small chest, rectus have a higher risk of injury.