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  • 學位論文

以社會議題為背景之食物設計創作

Food design creation based on social issues

指導教授 : 鄧建國 許峻誠

摘要


食物的歷史可以追溯至幾萬年前人類開始懂得使用火將食物加熱開始,改變烹調的習慣,改善食物本身的口感與香氣。人類透過食物的生熟來傳遞語言、文化、與符碼,逐漸構成人與食物、食物與自然環境、食物與社會議題等關係連結。飲食對於人類發展文明中扮演重要的考古依據,讓後人有跡可循探索數千年來人類對於食物認知與演進,工業時代後大量的機械取代人力,食物也被產品化、規模化的大量生產為食品,輸出至不同國家與飲食文化當中,食品發展至今,因應造型、包裝、保存方式等諸多限制,造成多年來食物一成不變的樣貌,漸漸地讓人們思考是否可以創造出不同的感官刺激與用餐體驗,人們便開始以食物為中心,投入了不同領域的專家共同創作。 本研究創作希望透過設計師的角度為出發點,整合跨領域設計案例彙整為科學數據化手法、飲食體驗手法、多重感官刺激手法、展示演出等四項創作手法,探討當今社會所關注的速食文化與營養失衡兩項議題;並以食物作為載體發展出:食衣、食磚、食模等三款系列的作品,轉化創作者自身的生活經驗與價值觀於創作當中。並探討如何在五感體驗的脈絡中,找尋設計師可以著手創作的方向,提出以社會議題為背景,食物為載體的設計創作,透過食物設計創作模型,提出不同面向的創新概念與設計者看待議題的價值觀定義,讓設計師透過食物設計傳達儀式性及議題的思考性,增加體驗層次而發揮更多的影響力。

並列摘要


The history of food can be traced back to tens of thousands of years ago when humans gradually mastered the use of fire to heat food, which had resulted in the change of cooking habits as well as the improvement of taste and aroma of food itself. Through raw and cooked food, human beings convey language, culture, and message, which has gradually formed a connection between people and food, food and natural environment, food and social issues. Diet has established a pivotal archaeological basis for exploring the development of civilization, enabling people nowadays to scrutinize the evolution of and our predecessor’s cognition toward food over the past few thousands years. Ever since the Industrial Revolution, a huge proportion of manpower has been replaced by automatic machines, which has prompted food being mass-produced in a commercialized way, aiming to be exported to other countries and merge into their food cultures. However, due to numerous limitations including appearance, packaging and preservation methods, just to name a few, food has long lacked diversity. As time goes by, people start to reflect on whether they can create different sensory stimulus and dining experience. Therefore, experts in various fields began to cooperate with one another with food as the main focus. This research use the designer's perspective as a starting point, aspiring to explore the fast food culture of today’s society as well as nutritional imbalances by integrating cross-disciplinary design cases into four creative approaches: scientific digitization, food experience techniques, multi-sensory stimulation techniques, and display performances. With food as the media, creators transform their life experience and value into three series of work: food clothing ,Food bricks, food molds. And study how to find out the direction in which designers can start to create among the five senses experience and propose the designing creations with social issues as background and food as the media. Through the food design creation model, the research proposes innovative concepts regarding of different perspectives and the definition of designers’ value toward issues. The definition of values enables designers to convey ritualism and thoughts toward issues through food design, and to increase the level of experience in order to exert greater influence.

參考文獻


中文文獻
袁含薰(2018)。消費者對食物設計認知與喜好研究-以便當為例,高雄:國立高師範大學。P.6-P.10
Carlo Petrini,2009 (原著2005),慢食新世界 
(Buono pulito e giusto:Slow Food Nation,林欣怡、陳裕鳳譯),商周出版,台北。P.65-66。
Felipe Fernandez-Armesto,(2012)。食物的歷史:透視人類的飲食與文明,韓良憶譯,臺北市:左岸文化。P.289 - 294
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