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  • 學位論文

工作與休閒時段與遊戲時間之研究:以網頁型線上遊戲為例

Work, Leisure and Play Time:Web Game as Platform.

指導教授 : 孫春在

摘要


在工作中適當的休閒能夠紓解壓力, 並使得工作者能更快回復到工作當中。隨著網路的進步,瀏覽器在已成為使用者獲得資訊的最佳來源,同時也成為在工作閒睱間放鬆休閒的一個媒介。在工作時段中,將網路用作私人用途或在閒睱片段玩休閒遊戲的狀況十分普遍。過去在瀏覽器上能見到的,只是單一頁面的休閒遊戲或單人的遊戲;隨著瀏覽器為媒介的多人線上遊戲的誕生,參與虛擬世界的經營已不再是下班之後的消遣,我們稱之為Web Game。操作WebGame,就如同休閒遊戲或收發私人的電子郵件,也能在工作的閒睱中進行。能夠存在工作環境中的遊戲,以及在工作及休閒時段中的分佈狀況是本研究想要發掘的重點。 本研究綜合上班族與大專以上學生,採問卷及外掛兩方式來進行觀察。由問卷來收集Web Game 玩家每日作息時間及遊戲時間;再以外掛紀錄的方式來驗証玩家的操作時間。遊戲外掛配合策略型的Web Game,依照玩家設定的目標去作完成,幫助玩家參與遊戲,同時紀錄遊戲時間。本研究明確觀察到玩家在工作時間也明顯的有參與Web Game 的情形。Web Game 本身的設計及特性與玩家之間動機造成了遊戲時間已經跳脫了舊有工作、休閒時段的藩籬。而在這當中我們利用使用者的黏度來解釋玩家在不同的時段中參與Web Game 的情形,而後更明顯觀察到使用者遊戲時間與黏度的關係,以及黏度與工作、休閒時段之間的影響。

並列摘要


Appropriate leisure and relaxation can help workers to alleviate stress and return to work quickly during working hours. Hence, personal usage of internet and playing computer games are common for relaxation in the workplace. With the advances of the internet, browsers have become the best medium for workers to acquire the information and spend their spare time. Before the invention of browser-based multi-player online games that are called "Web Game", there were only single-paged casual games or single-player games on browsers. Web Game makes it possible for the players to participate in the virtual world anywhere in any time. Like playing casual games or receiving personal e-mails, workers can easily play Web Game in unoccupied time in the office. Thus, playing Web Game is no longer an after-work leisure activity. In this study, we intend to investigate the distribution of playing time on Web Game, especially on those that can be access in working hours. This study focuses on active-workers and college students, and summarizes the results from both questionnaires and browser plug-in logger. We collected daily working time and game time of Web Game players by the questionnaires. Meanwhile, the browser plug-in logger, which lined with a famous strategic Web Game "Travian", records and verifies the play time. The browser plug-in logger also helps players to participate and to reach the goal set by the players in the game. According to the results from both methods, we observed that Web Game players are involved in the game during working hours. For Web Game players, the proportion of game time in their working hours and leisure time is quite different comparing to the players of traditional multiplayer online games. The game time of Web Game can be dispersed in fragmented times; therefore the leisure activity is no longer limited in a long and continuous time period. And we use “Stickiness” to represent the play time in working hours and leisure time. We believe “Stickiness”of Web Game player will be strongly related with both environment and time period.

並列關鍵字

Work Leisure Browser Based MMOG Web Game MMOG Game Time Stickiness

參考文獻


[1] Justin Voss. “The definition of Leisure”, Journal of Economic Issues, Volume 1, No. 1/2, pp.91-106, June 1967.
[2] Mark Cropley, Lynne J. Millward Purvis. “Job strain and rumination about work issues during leisure time: A diary study”, European journal of work and organizational
psychology, Volume 12, Issue 3, pp.195-207, September 2003.
[3] Leonard Reinecke, M.Sc. “Games at Work: The Recreational Use of Computer Games During Working Hours”, CyberPsychology & Behavior, Volume 12, Issue 4, pp.461-465,
July 2009.

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