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  • 學位論文

一設計者友善之材質設計系統

An Artist Friendly Material Design System

指導教授 : 莊榮宏 林文杰

摘要


材質設計在遊戲及動畫產業是很重要的議題。產生一複雜的材質通常需要花費很多的功夫及時間。材質設計的過程通常與美術人員及技術美術人員有關。儘管目前已有很多成功的材質編輯器,但在欠缺直覺的材質表示法及設計者友善之編輯工具下,設計一材質對於美術人員是非常困難的事情。基於一直覺的材質表示法,我們提出了一簡單的材質產生流程和材質設計系統。美術人員可以發揮他們的創意產生特殊的材質或與現實中相似的材質。

並列摘要


Material design is an important issue in game and animation industry. Creating an elaborate result often takes a lot of efforts and times. Artists and technical artist are often involved in a material design process. Despite that there are already many successful material editors in presence; it is hard for an artist to design a material on their own, since no intuitive material representations and no artist friendly editing tools are provided. We proposed a simple material creation flow and a material design system which are based on an intuitive material representation. Artist can bring their creativities into free play to create special materials or similar appearance of a material in reality.

參考文獻


[CCCC08] Y. C. Chen, S. J. Chiu, H. T. Chen, and C. F. Chang. Physically-based analysis and rendering of bidirectional texture functions data. Journal of Information Science and Engineering, 24(1), 2008.
[DTPG11] Y. Dong, X. Tong, F. Pellacini, and B. Guo. Appgen: Interactive material modeling from a single image. ACM Transactions on Graphics (SIGGRAPH Asia 2011), 2011.
[FH09] J. Filip and M. Haindl. Bidirectional texture function modeling: A state of the art survey. IEEE Transactions on Pattern Analysis and Machine Intelligence, 31:1921–1940, 2009.
[HF07] M. Haindl and J. Filip. Extreme compression and modeling of bidirectional texture function. IEEE Trans. Pattern Anal. Mach. Intell., 29(10):1859–1865, 2007.
[KBD07] J. Kautz, S. Boulos, and F. Durand. Interactive editing and modeling of bidirectional texture functions. ACM Trans. Graph., 26(3):53, 2007.

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