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並列摘要


In pursuit of photorealistic rendering of surface material, Bidirectional Texture Function (BTF) has been used frequently in recent years. Its main drawback is its massive data size. To solve this, the Spatial Bidirectional Reflectance Function (SBRDF) techniques compress BTFs into reflectance model parameters. However, SBRDF cannot produce the self-shadowing and self-occlusion mesostructure effects in many real-world surfaces. Aiming at this drawback, we investigate how self-shadowing and self-occlusion affect the surface appearance by additional physically-based analysis. We mainly rely on two physical phenomena to separate self-shadowing and self-occlusion into two independent effects. First, the self-shadowing is view independent. Second, the self-occlusion is independent of changes in lighting direction. After those analyses, we are able to add self-shadowing and self-occlusion effects to SBRDF to achieve rendering quality that is much closer to the original uncompressed BTF data than SBRDF.

被引用紀錄


Chen, Y. M. (2007). 利用雙向材質函式的毛髮繪圖 [master's thesis, National Tsing Hua University]. Airiti Library. https://doi.org/10.6843/NTHU.2007.00521
Liao, J. H. (2011). 一設計者友善之材質設計系統 [master's thesis, National Chiao Tung University]. Airiti Library. https://doi.org/10.6842/NCTU.2011.01056
Chen, T. E. (2010). 模擬雙向貼圖函數材質上漆之效果 [master's thesis, National Chiao Tung University]. Airiti Library. https://doi.org/10.6842/NCTU.2010.00161
Shen, Y. C. (2006). 模擬相片於不同光源及材質下成像之一致性紋理生成 [master's thesis, National Taiwan University]. Airiti Library. https://doi.org/10.6342/NTU.2006.01232
Chao, S. H. (2005). 編輯雙向材質函式之表面幾何與反射性質 [master's thesis, National Taiwan University]. Airiti Library. https://doi.org/10.6342/NTU.2005.00904

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