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  • 學位論文

跨裝置互動設計方針之探索-以虛擬健身教練為例

An Exploration of Design Guidelines for Cross-Device Intelligent Personal Trainer

指導教授 : 游曉貞
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摘要


資訊科技進步,智慧行動裝置與跨平台的多螢時代,大幅改變著人類的生活型態,且隨著整合實體物件與虛擬系統的物聯網(Internet of Things)概念興起,實體與虛擬裝置的界線逐漸模糊,所以整合各平台優勢,是目前人機互動領域的趨勢。現今服務機器人不斷推陳出新,但對於跨裝置的機器人研究卻不多見,故本研究以虛擬健身教練為案例,進行跨裝置互動設計指南的探索,將機器人教練以不同裝置呈現,呈現方式包含智慧型手機、智慧電視、智慧機器人共三種。本研究流程為(1)探索使用者需求與服務、(2)利用文獻探討,建立跨裝置互動設計指南、(3)舉辦共創設計工作坊驗證設計指南、(4)利用專家會議法評估互動設計指南與工作坊服務案例。工作坊共招募了15名參與者,利用研究者設計的教材與設計指南,進行虛擬健身教練的服務設計,本研究發現,雖然工作坊參與者確實能夠利用設計指南教材,發想出虛擬健身教練的服務,但跟結果與本研究最初的設計概念卻不符,其原因可能為此概念─跨裝置機器人,還未廣泛應用於現今日常生活中,最後統整專家的評估建議,修正並提出最終之設計指南。

並列摘要


Due to the rapid developing of technology, smart mobile devices, multi-screen and multi-platform devices have greatly changed the lifestyle of human. As the concept of Internet of Things (IOT) matures, the boundary between physical devices and virtual system has gradually blurred. The trend of Human-Computer Interface is to integrate the advantages of each platform. The Robtics industy is constantly release new models of service robots, but the study of cross-device Human-Robot-Interaction (HRI) is hardly to find. Therefore, this study uses a robotic personal trainer as a case study, exploring the design guidelines of a multi-device service. The platforms for the multi-device robotic personal trainer in this study consist of smart phone, smart TV, and humanoid robot.The procedure of this research is (1) Explore user needs and service. (2) Using literature research to explore the interactive design guidelines of multi-device. (3) Hold a co-design workshop to verify design guidelines. (4) With the law of expert meeting to evaluate the interactive design guidelines and workshop's service case. The workshop recruited 15 participants, using the teaching materials and design guidelines made by researcher to execute the virtual personal trainer service. This study found that the workshop participants were able to use the design guidelines and teaching materials to come up with a service about virtual personal trainer. But the results were different from the concept that originally designed. Multi-device robot has not been widely used in today's daily life would be the major reason. At last, combining with experts’ evaluation and suggestion to modify interactive design guidelines.

參考文獻


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