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  • 學位論文

遠端互動機制應用於行為模式之研究

Remote Interaction Mechanism Used in the Study of Behavior Patterns

指導教授 : 黃國峰

摘要


近年來社群網站的發展非常快速,根據Universal Mccann 2009年研究顯示2009年16至54歲的活躍網路使用者中,有62.5%擁有個人的社群網絡個人資料,而且社群網站的使用率與到達率每年都在上升,由此可知,人際關係的發展、互動與維繫已經開始在網路上進行。 本論文將探討藉由遠端互動機制的方式是否可以增進彼此間的友誼關係。利用雙方線上即時互動的結果來給予默契值,系統提供默契排行榜讓玩家做為交友的參考,玩家可點選排行榜中的姓名連結至玩家Facebook個人網頁,有別於一般利用關鍵字搜尋朋友的方式來產生新友誼。本論文利用Facebook提供的API實作出一款提供雙方線上即時互動的遊戲,利用遊戲來蒐集玩家的行為模式,並探討此遊戲否有助於友誼的發展。從本文實驗結果可發現,玩家對於默契排名比較高的互動對象比較有可能發展友誼的關係。

並列摘要


In recent years, community site develop very fast. According to the study on 2009 from 16 to 54-year-old active internet users, that there are 62.5% have a personal social network profile and community usage of the site and the reach rate are increasing every year. From this, the development of interpersonal relationships , interaction and to maintain have started on the web. This research will discuss that whether by way of remote interaction mechanisms can promote mutual friendship or not. Using the results of the online real-time interaction to give the value of understanding and system provide friends list as a reference for players, and players can click the list of information and links to personal web pages with interactive player. That is different from the general approach to use keywords to find the friends what the way to generate new friendships. This research uses the API that Facebook provided to make a real-time interactive online games, named Guess and Painting, and using the game to collect patterns of behavior, and use the survey to understand the interaction between players. Finally, we discuss whether the game will help the development of friendship or not. The results from this research, that players give high degree of identity on game's fun level , and understanding the value of higher rank are more likely to develop interactive objects relations of friendship.

參考文獻


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被引用紀錄


蔡安婷(2012)。模擬與實驗探討有機高分子發光二極體材料之電光性質〔碩士論文,國立清華大學〕。華藝線上圖書館。https://doi.org/10.6843/NTHU.2012.00138

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