近年來許多研究指出,數位遊戲式學習模式能增進學習者的學習興趣,增進保留記憶,並提供學習者練習及回饋的機會等,有助於學習效果,因此被廣泛地運用在K12學生族群的輔助學習上。然而遊戲式數位學習除了應該思考如何適當的結合學習目標,提供符合兒童學習需求之教材內容之外,亦應同時思考如何運用適當的學習模式,以輔助學習者在學習過程中能有效地進行學習,進而達到預期的學習效果。尤其,從學習者的角度來看,近年來已有許多教育工作者和研究者提出合作學習的模式,透過合作學習模式提供學習者與其它學習者共同探究討論的機會,進而激發學習熱誠,並且維持較高的學習參與度,進而提升數位學習的效能。因此,本研究以國立自然科學博物館之兒童數位博物館為例,探討國小高年級兒童參與互動式遊戲學習之反應效果。實驗結果顯示互動式遊戲學習能提升學習者的學習績效。在遊戲學習模式方面,則以「合作式學習模式組」在學習績效與對遊戲學習模式的可用性反應值顯著地高於「個別化學習模式組」。相關研究結果將有助於典藏機構發展數位化自然科學推廣教育以及遊戲學習相關研究之參考。
In recent years, many studies have indicated that the digital game-based learning model could enhance learners' interest in learning, increase reserved memory, and provide opportunities for learners to practice and receive feedback, etc., thus contribute to the learning effect, which is widely used in the assisted learning of K12 student groups. However, game-based learning, apart from considering how to appropriately combine learning objectives and provide teaching materials to meet the learning needs of children, should also consider how to use the appropriate learning mode to assist learners to learn effectively in the learning process, and thus achieve the desired learning outcomes. In particular, from the perspective of the learner, in recent years there have been many educators and researchers who have proposed the mode of cooperative learning. Through a cooperative learning model the learner and other learners are provided the opportunity to explore and hold discussions together, thus stimulate enthusiasm for learning, maintain a higher degree of learning participation, and, in turn, enhance the effectiveness of digital learning. Therefore, this study utilizes the example of the Children Digital Museum of the National Museum of Natural Science to explore the reaction and effect of digital game modes of learning on children in the fifth and sixth grades when participating in digital learning. In teaching materials, experimental results show that the digital game-based learning significantly improve the learning performance of subjects. In the game learning model, the “cooperative learning mode group” learning effectiveness and availability of game learning model reaction value are significantly higher than those of the “individual learning mode group”. The research results will help collection agencies to develop digitized natural sciences for the promotion of education, and referenced for relevant studies of games learning.