近十年間,隨著網際網路與3C產品的創新飛速發展,漸漸的改變了全球人類生活的模式,進而也改變了許多學習的作法與方式。而將於2019年上路的十二年國民基本教育課程綱要之中,程式設計成為眾所矚目的課程新焦點。 而E-Game數位遊戲方式之學習網站正是一個結合課程教學與遊戲特質的互動教育程式設計活動,本論文以高雄市某一國中的學生為研究的對象,針對E-Game融入資訊課程對程式設計學習意願與成效進行研究,並將研究結果提供給教育單位或學校推動程式設計學習課程者的參考。 本研究採取問卷調查法之量化研究,結果顯示: 1.國中男生參與程式設計自我學習意願,優於女生參與程式設計自我學習意願。 2.在程式設計學習意願與學習成效上,有程式設計使用經驗的國中學生,是明顯優於沒有程式設計使用經驗的國中學生。 3.激勵機制對於國中學生在程式設計學習意願有顯著的正向影響。 4.激勵機制對於國中學生在程式設計學習成效有顯著的正向影響。 5.國中學生的程式設計學習意願,對程式設計學習成效具有顯著的正向影響。
With the rise of the rapid development of the Internet and 3C products in the past decade, the living models and the learning methods for peoople around the world have been changing gradually. What is more, according to the content of the ongoing twelve-year National Basic Euducation curriculum of 2019, computer programming will become a new public attention. The learning website of E-Game Digital is a mutual educational computer programming activity which combines teaching skills with games. The subject of my dissertation is based on students from one junior high school in Kaoshiung. In the light of the research of the combination of E-Game with information curriculum for learning willingness and effectiveness, the research outcome will be offered to the education units or schools for reference to promote computer programming. The resarch is fulfilled through the quantitatire study of questionnaire, which shows as follows : 1.The learning willingness of junior high school boys participating in computer programming curriculum is superior to that of junior high school girls. 2.As for the learning willingness and effectiveness for computer programming curriculum, students with the experience of learning computer programming are obviously superior to those without the experience. 3.The incentive mechanism for learning willingness of junior high school students has a positive influence. 4.The incentive mechanism for learning effectiveness of junior high school students has a positive influence. 5.Junior high school students’ learning willingness for computer programming plays a positive role in learning effectiveness for computer programming.