隨著智慧型行動平台的高普及率,以及行動應用程式的爆炸性成長,學生對手機遊戲的關連度,愈來愈成為管教者、教育體系及相關學者的研究重點。然而高中職學生的人際關係發展漸趨於成熟,藉由網路遊戲或手機遊戲增加人際關係連結也與日俱增。本研究以造成社會關注的手機遊戲寶可夢(Pokemon GO)作為研究標的,針對高雄市高中職學生共202人進行問卷調查研究,以瞭解學生背景因素與手機遊戲寶可夢(Pokemon GO)使用情形和人際關係之間相關性及差異性。 本研究結果發現: 一、背景因素構面中「管教者管教方式」及「管教者對手機遊戲態度」兩項與手機遊戲「精靈寶可夢」使用行為有顯著差異。 二、手機遊戲「精靈寶可夢」使用行為與「同學人際關係」、「朋友人際關係」具有正向顯著影響。 最後根據研究結果,提出對管教者及教育體系,以及未來研究之若干建議,以作為參考。
With the high popularityrate of intelligent devices like smartphones and tablets, and the explosive growth of mobile applications, the connection between students and mobile gamesis becoming more and more significant for the parents, educators,scholars, and education system. The development of interpersonal relationships in high school and vocational school’s students is gradually maturing, and more and more students build theirinterpersonal relationships through online games ormobile games. In this study, we take “Pokemon Go” as the research object, which is an augmented reality game for mobile phones and instantly caused a global phenomenon, and target on a total of 202 students from high schools and vocational schools in Kaohsiung City to conduct a questionnaire survey. The purpose of this research is to understand the students’ backgrounds and the relevance and differences between the use of frequency of “Pokemon Go” and students’ interpersonal relationships. The results of this study are shown as follows. First, among the different background factors, the "discipline methods of educators" and “the educators’attitudetoward mobile games” these two factors have significant difference in regard to playingthe mobile game “Pokemon Go”. Second, the mobile game “Pokemon Go” has positive influence on students’ interpersonal relationships of classmates and friends. Finally, according to the results of the study, a number of suggestions are provided to the educators and education system as reference for the future study.