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  • 學位論文

虛擬實境、擴增實境與混合實境對國中科學教育學習品質與學習成效之影響-以高雄市某國中科學社為例

The Effect of Virtual Reality, Augmented Reality and Mixed Reality on Learning Quality and Learning Achievement – A Case Study of Scientific Club in Junior High School

指導教授 : 吳有龍

摘要


隨著虛擬實境(VR) 、擴增實境(AR)的應用逐漸發展進步,經由混合實境(MR),應用在學校教育的情境中也越來越可行,尤其在科學教育上有許多有趣的運用。在實境技術與設備日漸的平民化及普及化,應用在教學的效果以及會產生什麼樣的問題,且分析實境教學是否會激發學生的學習興趣與動機,進而提高教學成效。另外也討論透過實境技術運用是否可以彌補實體教學的不足,進而提升線上遠距教學的品質,即為進行本研究的主要目的。本研究採用的研究方法為採取準實驗研究法和半結構式深度訪談調查法,首先選取30位對科學知識特別有興趣不同年級的國中學生,先進行虛擬實境(VR)、擴增實境(AR)與混合實境(MR)教學後,再抽樣五位學生進行深度訪談後,最後將所得資料統整分析。 研究結果顯示: 一、VR技術確實可以提供更多互動和沉浸式的學習體驗,有助於學生更好地理解和掌握科學概念。二、AR技術可以讓學生更方便地觀察書上的重點部分、在理化實驗中省去前置作業時間和成本、促進學習者主動學習,提高學習效果和學習動機。三、MR技術在教學中的應用對學生的科學學習有增強學習體驗、增強理解和記憶、拓展學習空間、促進主動學習、提高學習效率、增進學生參與度和促進合作學習。

並列摘要


With the gradual development and advancement of Virtual Reality (VR) and Augmented Reality (AR) applications, the use of Mixed Reality (MR) in the context of school education is becoming increasingly feasible, particularly in the field of science education where there are many interesting applications. As reality technologies and devices become more affordable and accessible, it is important to examine the effects and potential issues of integrating these technologies into teaching, as well as analyze whether reality-based instruction can stimulate students' learning interest and motivation, thereby improving teaching effectiveness. Additionally, the study discusses whether the application of reality technologies can compensate for the limitations of traditional classroom teaching and enhance the quality of online distance learning. These are the main objectives of this research. The research methodology employed in this study involves quasi-experimental research design and semi-structured in-depth interviews. Initially, 30 junior high school students with a particular interest in science are selected to receive instruction in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Subsequently, five students are sampled for in-depth interviews, and the data obtained is then analyzed and synthesized. The research findings indicate the following:1.VR technology indeed provides more interactive and immersive learning experiences, which help students better understand and grasp scientific concepts.2.AR technology enables students to conveniently observe key parts in textbooks, eliminates the need for pre-laboratory preparation time and costs in physics and chemistry experiments, promotes active learning, and enhances learning outcomes and motivation.3.The application of MR technology in teaching enhances students' learning experiences, improves understanding and memory retention, expands learning spaces, facilitates active learning, increases learning efficiency, enhances student engagement, and promotes collaborative learning.

參考文獻


一、中文文獻:
1. 王一鷗(2014)。混合實境加強機器人情緒動作之設計。
2. 王文科、王智弘(2020)。教育研究法。台北市:五南。
3. 朱文雄(1978)。現代班級教學與學習興趣發展之關係。教育輔導月刊。28(3),20-22。
4. 李政賢(2008)。質性研究-設計與計畫撰寫。台北市:五南。

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