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  • 學位論文

休閒體驗與休閒後行為對主觀生活品質影響之研究

A Study on the Effects of Leisure Experience and After-Leisure Behavior on Subjective Life Quality

指導教授 : 徐茂練
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摘要


休閒體驗會影響生活品質,也就是說,消費者透過休閒體驗,產 生認知效益或是休閒滿意度,進而提升生活滿意度。休閒體驗除了休 閒前的準備以及休閒中的體驗之外,休閒之後的分享與心得整理,也 會影響生活品質。近年來因為經濟漸漸從快速成長轉而趨緩,網路及 電子產品的成熟,促成了宅經濟的興起,旅遊及分享的型態漸漸轉 變。在宅經濟的影響之下旅遊之配比及型態亦將漸漸轉向電子化,例 如事先的涉入,從紙本雜誌被網路搜尋取代,事後的回憶及分享從紙 本相本被光碟儲存及網路硬碟取代,因此休閒後行為對整個主觀生活 品質的影響便值得討論。 本研究探討休閒體驗與休閒後行為對主觀生活品質影響,並以休 閒動機及休閒涉入為干擾變數。本研究針對曾經從事休閒活動之民眾 進行調查,問卷共計回收259份。資料分析的結果得知,休閒體驗影 響休閒後行為,休閒後行為正向影響主觀生活品質,而休閒動機及休 閒涉入對於休閒體驗及休閒後行為之關係沒有干擾效果。本研究針對 上述結論進行管理意涵之討論,同時對於休閒業者如何與消費者互 動,以提升休閒品質,提出具體的建議。

並列摘要


Leisure experience is an important factor of life quality. During the leisure experience, consumers will perceive some benefits and satisfaction, and the life quality will be improved. The processes of leisure experience include pre-leisure, in-leisure, and after-leisure stages. The activities of after-leisure stages include sharing and memorizing, which will contribute to consumers’ life quality. Recently, the rapid economic growth has slowed down gradually. The development of Internet and electronic products activate the so-called Otaku Economy which has already led to the transformed styles of traveling and sharing information by degrees. Meanwhile, with the influence of Otaku Economy, the distribution ratio and styles tend to use more electronic operations. For instant, the prior involvement has replaced by Internet searching engine form the newspaper and magazines. In addition, the after-leisure sharing of memory is not preserved in photo albums, but in the Internet hard-disk. As a result, the effect of after-leisure activities on the subjective life quality is worthy to investigate. This research aims to investigate the relationships among the leisure experience, after-leisure behaviors and the subjective life quality. We also consider the leisure motivation and leisure involvement as the moderating variables. The questionnaires have been sent to people who have participated on the leisure activities and the total numbers of effective responses are 259. Based on the data analysis, we conclude that the after-leisure behaviors do affect the subjective living quality positively. Moreover, the leisure motivation and leisure involvement do not have any moderating effects. According to above conclusion, the managerial implications are discussed, and useful suggestions concerning consumer interaction are also provided.

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