This paper presents an interface for using two-dimensional freehand sketch to reconstruct a three-dimensional object. The algorithm finds orthogonal three-dimensional system according to the angular distribution of the strokes. And exploit axis system to calculate a plausible depth for each vertex, then construct a three-dimensional object with some gestures. This interface is effective for constructing objects which are mostly comprised of orthogonal features, and also demonstrate in interactive time when user draws two-dimensional sketches to construct a three-dimensional object.