透過您的圖書館登入
IP:18.116.40.47
  • 學位論文

使用手繪單視角視圖建立三維物體介面之研究

Constructing 3D Objects using a Single-View Sketch Interface

指導教授 : 陳俊銘
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


利用紙筆繪圖是最有力與直覺的工具之一,非常適合用於概念初期設計之階段,幫助抽象觀念的傳遞。若能於電腦系統上以紙筆經驗來繪製三維模型,將使三維模型的製作顯得直覺與容易,且可利用電腦輔助設計,增添紙筆繪圖之外更多的功能:如模型的平移、旋轉等。但實際要由二維投影圖將原三維物件還原,數學上則是一無窮解問題。本文利用座標軸系統建立線段深度的方式,由三維物體的單視角視圖,以其線段角度的分佈與線段連接關係,獲得仿符真實的各線段深度值。此方式適合處理富有正交(Orthographic)資訊的模型。

並列摘要


This paper presents an interface for using two-dimensional freehand sketch to reconstruct a three-dimensional object. The algorithm finds orthogonal three-dimensional system according to the angular distribution of the strokes. And exploit axis system to calculate a plausible depth for each vertex, then construct a three-dimensional object with some gestures. This interface is effective for constructing objects which are mostly comprised of orthogonal features, and also demonstrate in interactive time when user draws two-dimensional sketches to construct a three-dimensional object.

參考文獻


[2]Shesh, A., and Chen, B.: “SMARTPAPER: An Interactive and User Friendly Sketching System,” Computer Graphics Forum, vol. 23, no. 3, 2004, pp. 301-310.
[3]Igarashi, T., Matsuoka, S., Tanaka, H.: “Teddy: Sketching Interface for 3D Freeform Design.” In Proceedings of SIGGRAPH (August 1999), pp. 409-416.
[4]Zeleznik, R.C., Herndon, K.P., and Hughes, J.F.: “SKETCH: An Interface for Sketching 3D Scenes.” SIGGRAPH ’96 Conference Proceedings, pp. 163-170, 1996.
[5]Lipson, H., and Shpitalni, M.: “Optimization-Based Reconstruction of a 3D Object from a Single Freehand Line Drawing.” Computer Aided Design, 1996, Vol.28 No. 8, pp. 651-663.
[6]Igarashi, T., John, F. Hughes: “A Suggestive Interface for 3D Drawing”, UIST 2001: 173-181

被引用紀錄


陳偉民(2010)。不同空間能力學生使用3D繪圖軟體對創意表現影響之研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315191862

延伸閱讀