古蹟是人類社會發展文化活動之留存證物,具體反映每個地方,每個時代的生活方式。而萬華艋舺龍山寺是一座由清代、日據時代與光復後三段時期綜合表現的寺廟藝術,並在民國七十四年被政府列管保護的國家二級古蹟。本研究目的是探討古蹟寺廟歷史文物之行動學習的手持裝置,以使用者之角度來了解,對於行動學習裝置的需求,什麼樣的行動學習裝置能讓使用者能深刻體會與學習古蹟寺廟的內涵,更加深使用者對於龍山寺的印象跟了解,讓文化得以傳承。 本研究主要分成三個階段,第一階段主要是在古蹟寺廟行動學習的現況分析使用者經驗調查,先以文獻分析與實地探訪結果為基礎,邀請受訪者以問卷調查及個別訪談方式進行調查。第二階段根據第一階段分析結果,使用前測問卷,試問行動學習裝置的功能外觀與使用經驗,接著以現有行動裝置問卷調查兩款行動裝置並做比較,試問行動學習裝置的規格與需求,最後以分析結果來設計兩套行動學習裝置原型。第三階段為綜合以上兩階段,進行實驗任務設計、測試與實驗,問卷以七階李克特量表和開放問卷作為主觀性量測。再使用獨立樣本t檢定,找出兩套原型的差異性,探討出符合使用者喜好與需求的古蹟寺廟行動學習的手持裝置設計建議:1. 裝置輕便、攜帶容易,重量不超過150克 2. 螢幕約為4吋以上但不大於5.6吋 3. 大小適合手掌握取,不造成負擔 4. 硬體按鍵與虛擬按鍵皆清晰易辯容易操作 5. 使用觸控螢幕始操作更為直覺方便 6. 擁有攝影記錄等功能,方便記錄與觀察。 關鍵詞:行動學習、行動裝置、古蹟寺廟觀光
Historic monuments are the evidences retained due to the developments of cultural activities by the human society, which specifically reflect ways of life everywhere, every age. Longshan Temple in Monga, Wanhua is a temple architecture representing the three periods: Qing dynasty, the period of Japanese occupation and the post-restoration period, and being listed by the government as the second-class national historic monument for protection in 1985. The purpose of this study is to explore the handheld devices for mobile learning of the historical temples and relics, to understand the needs for mobile learning devices from the perspective of the users, to know what kind of mobile learning device allows users to more deeply realize and learn the connotations of the historic temple, to further strengthen users’ impression and understanding of Longshan Temple, so as to allow the culture to be inherited. This study is divided into three phases, the first phase is mainly focusing on the analysis of historic temple mobile learning status quo and the survey of the users’ experiences, which is firstly based on the document analysis and the results of on-site visits, conducting investigation by inviting respondents to response to questionnaire surveys and individual interviews. Under the analysis of result from the first phase, the second phase uses the pre-experience test questionnaire to ask about the functions and external appearances of mobile learning devices and the experience of usage, followed by using the existing questionnaire of mobile devices to survey the two kinds of mobile devices and to compare them, to ask about the specification and demand for mobile learning devices, and finally to design two sets of prototypes of mobile learning devices based on the analyzed results. The third phase is to synthesize the above two phases to conduct the experiment task’s design, test and experiment, with a questionnaire which uses a Likert scale with seven bands and open questionnaires as a subjective measurement. And then we use an independent sample t for verification to find out the difference of the two sets of prototypes, exploring and obtaining the design recommendations for the handheld device of historic temple mobile learning to fit users’ preferences and needs: 1. portable devices, easy to carry, the weight of not more than 150 grams; 2. the screen is about 4-inch or more but not more than 5.6 inches; 3. the size is suitable for a hand to hold, but not becoming a burden; 4. the physical keys and virtual keys are clear and easy to operate; 5. it is more intuitive and convenient to use the touch screen; 6. It should have a photographic record and other functions to facilitate the recording and observation. Keywords: Mobile learning, Mobile devices, Historic temples Tour