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不同遊戲涉入族群對於療癒遊戲之魅力因素研究

A Study on the Attractiveness Factors of Healing Games with Different Game Involvement Groups

摘要


療癒遊戲為現代重要數位娛樂與紓壓捷徑,然而對於療癒遊戲的研究與設計卻仍有待加強。研究目的:一、發現療癒遊戲的魅力因素構面與具體魅力因素。二、探討不同涉入族群間對療癒遊戲魅力因素的差異。本研究採魅力工學的評價構造法、問卷調查法和統計分析法探討療癒遊戲與不同涉入族群與療癒遊戲魅力因素的關係。結論:一、療癒遊戲共有八個魅力因素構面:溫和的角色、調和的色彩、禪風場景、空靈場景、低調的介面、和諧簡單的劇情、輕鬆紓壓的互動體驗與悅耳的音效,且在遊戲業界專家與遊戲玩家間具有認知差異。二、「各年齡層與不同涉入組別」與「學歷與不同涉入組別」對於療癒遊戲魅力各因子的皆未達顯著差異;但在「職業與不同的涉入組別」對於手機療癒各因子達顯著差異。三、高涉入遊戲族群在療癒遊戲的八項魅力因素構面皆較中、低涉入遊戲族群均有較高認同度。

並列摘要


The "Healing Economics" has become an important digital entertainment and relieve stress shortcut for modern people. However, related researches and design methods for healing video games still needs to be established. This research applies Evaluation Grid Method of Miryoku Engineering and statistical analysis. The purposes of this study are: (1) To discover the facet and attractiveness factors of healing games. (2) To explore the difference in the attractiveness factors of the healing games among the different involvement game groups. The results of the study found that: (1). There are eight attractiveness dimensions of the healing games: mild characters, harmonious colors, zen-like scenes, ethereal scenes, understated interfaces, harmony and simple plots, relaxed relief interactive experiences, and pleasant sound effects. There are significant cognitive differences between game industry experts and players on the attractiveness factors. (2) Both of the differences in age and involvement and the differences in education and involvement have no significant differences on the attractiveness factors. However, there are significant differences in healing factors in the occupation and different involvement groups. (3) There are significant differences among the high-involvement, medium-involvement, and the low-involvement game groups in the eight attractiveness dimensions of the healing games.

參考文獻


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