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高爾夫揮桿動作電腦化學習系統雛形之建構

A Preliminary Model of the Computer-Based Instructional System for Golf Swing

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摘要


高爾夫球運動近年來在世界各地已經發展成爲熱門的休閒活動,有許多針對基本揮桿知識及單一選手揮桿動作之研究。爲提供一科學性的訓練方式,使學習者的動作能協調正確,因此本研究發展-高爾夫電腦輔助學習系統,以類神經倒傳遞網路爲基礎,預測在不同的球桿、桿速與人體測計值條件下各關節最適角度,並設計一教學介面程式,使初學者能透過此介面輸入自身的變數,預測自己的關節角度與搜尋最佳的揮桿學習策略,藉自觀察動畫強化其認知學習效果。

並列摘要


Over the years, golf has been a popular competitive sport and recreational pastime in the wor1d. Along with these jumps in technology, researchers have contributed to the basic understanding of how a proper swing is orchestrated and how this swing may be altered to either enhance or hamper performance. The purpose of this study is to collect professional golfers', kinematics during their golf swing. Using the technique of neural network is hoped to identify the motion pattern of golf swing. This study developed a computer-aided learning interface, there were twelve input nodes in the input layer, including anthropometric variables, club type and club speed. It can predict an optimal posture and show your learning strategy individually. This preliminary system might provide beginners a basic model to improve their learning for swing

被引用紀錄


張嘉宸(2006)。動作模擬系統結合虛擬實境應用於人員動作模擬之研究-以棒球揮棒動作為例〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200600383
林仁貴(2012)。IMU與Webcam平台應用於高爾夫推桿軌跡之可行性分析〔碩士論文,國立中央大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0031-1903201314442169
楊廷曄(2016)。營建生產作業行為及累積性職業傷害整合自動辨識系統〔碩士論文,國立交通大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0030-2212201712011498

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