研究目的:本研究旨在探討以音樂型體感遊戲介入大學生的休閒活動對於反應時間和表現指數影響。方法:招募自願之健康大學生進行前測(n:19、年齡:21.68歲),前測含反應時間和費茲定律,並進行隨機分為低難度組(L)和高難度組(H),低難度組10人,高難度組9人,進行每週三次,每次30分鐘,共計四週之體感遊戲訓練。四週訓練後進行後測,後測包含反應時間和費茲定律。資料處理:以t檢定(t Test)分析各組組間及組内差異,顯著水準α = 0.05,以獨立樣本t檢定比較兩組之後測差異顯著情形,以相依樣本t檢定比較各組之前後測變項差異顯著情形。結果:四週訓練後反應時間和較長移動距離的動作時間有顯著差異,以高難度訓練會得到較佳的訓練效果。結論:音樂型體感遊戲訓練能有效增進反應能力與動作能力,本研究所獲得之結果有助於提供教導者於教學和訓練策略之參據。
Purpose: This study investigated the effect of using musical somatosensory game on reaction time and index of performance in general college students Procedure: Subjects (n=19,age=21.68 years) were randomly assigned to high difficulty (H) and low difficulty (L) after a pre-test to determine the reaction time and Fitts's Law. Ten subjects were in the low difficulty group and nine subjects were in the high difficulty group. Every group has completed three times a week, each time 30 minutes, musical somatosensory game training for four weeks. After the training, action time and Fitt's Law were recorded again. Analysis Method: Using t-Test was to analyze two groups, Inter-group and Intra-group, variations. Inter-group: we used Independent-Samples t-Test to analyze. Intra-group: we used dependent sample t-test to analyze. Significant difference level was set at α=0.05.Results:After 4 weeks of training, significant improvements were on the reaction time and long distance move time (p<0.05). It is appeared that using the high difficulty training could contribute to a better effect . Conclusion: Somatosensory game training may effectively enhance the reaction time and move time. The results of this study, we that the results will provide instructors to teaching and training strategies.