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多媒體融入教學之初探-以國中機率課程為例

An Exploratory Study of Using Multimedia in instruction-An Example of Probability Curriculum in Secondary Schools

摘要


本研究旨在探討國三學生學習機率課程前,在常見的機率錯誤題型之選答策略及概念,並以多媒體融入教學成功案例為參考,發展適合國中數學機率單元教材模組。探討重點:一、常見機率錯誤題型是否有效評量學生對機率概念。二、分析常見機率錯誤題型之原因。三、採用多媒體融入教學,是否有效提升學習概念。 研究結果發現:有6種常見錯誤類型;國中小機率課程延續性不佳;機率概念受到環境影響;多媒體融入教學能有效提升學習動機並達正增強成效;Flash呈現解題過程能有效改善迷思。最後,透過本研究歷程,研究者提出多媒體融入國中機率課程設計,發展適合機率教學的多媒體教學模組,幫助學生建立正確機率概念,並有效提升學習興趣與成效。

並列摘要


The purpose of this study is to investigate ninth graders' strategies and concepts in common probability wrong types before they study probability curriculum and to consult successful multimedia teaching cases, and to also develop teaching materials to suit secondary school probability curriculum. The points: 1、Whether the common probability wrong types can evaluate students' concept of probability. 2、To analyze the reasons of common probability wrong types. 3、Whether or not using multimedia in instruction promote learning concepts in effect. The finding suggests that there are 6 common wrong types of probability: there's not continuity of probability curriculum between elementary and junior high schools, the concepts of probability can suffer environments change, using multimedia in instruction makes more prominent progress and improves learning motivation in the effect, thus making teaching materials with Flash improve misconception in effect. Finally, based on these results, the researcher has offered multimedia in instruction of probability curriculum in second school, and has developed multimedia teaching modules to suit probability curriculum, and has helped students conduct correct concepts of probability.

被引用紀錄


張秀如(2011)。互動多媒體遊戲設計應用於幼兒營養知識學習之研究〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2011.00575
蔡明晃(2011)。應用互動多媒體於兒童英語字母補救教學之研究〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2011.00300
曾忻萍(2016)。以多媒體教學融入國中八年級自然科實驗課程之行動研究〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201600302

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