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研究生: 游祖恩
Yu, Tsu-En
論文名稱: 高中職學生玩線上賭博類遊戲與廣告暴露及效果之研究
Advertising Exposure and Effects on Online Gambling Game Playing among High School Students
指導教授: 張鳳琴
Chang, Fong-Ching
口試委員: 邱瓊慧
Chiu, Chiung-Hui
李景美
Lee, Jing-Mei
張鳳琴
Chang, Fong-Ching
口試日期: 2023/01/12
學位類別: 碩士
Master
系所名稱: 健康促進與衛生教育學系
Department of Health Promotion and Health Education
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 80
中文關鍵詞: 高中職學生線上賭博類遊戲廣告暴露廣告效果
英文關鍵詞: high school student, online gambling game, advertising exposure, advertising effects
研究方法: 調查研究
DOI URL: http://doi.org/10.6345/NTNU202300144
論文種類: 學術論文
相關次數: 點閱:77下載:40
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  • 本研究旨在探討高中職學生線上賭博類遊戲廣告暴露、廣告效果與玩線上賭博類遊戲意圖、頻率、問題賭博風險之現況與關係。研究對象為110-2學期就讀於宜蘭縣、花蓮縣的高中職學生,以自填式結構問卷調查,共計961份有效問卷。研究結果如下:一、過去一年內,有超過八成的高中職學生透過網路及電視看到線上賭博類遊戲廣告。另外,有近三成的高中職學生曾經玩線上賭博類遊戲,近一成的高中職學生曾經購買線上賭博類遊戲內產品。二、複迴歸結果發現,男學生、線上賭博類遊戲廣告暴露愈高、廣告效果愈高,其玩線上賭博類遊戲意圖與頻率愈高。三、複迴歸結果發現,學生線上賭博類遊戲廣告效果愈高、玩線上賭博類遊戲頻率愈高,其問題賭博風險愈高。依據本研究結果,建議政府單位應加以管制線上賭博類遊戲及其廣告,並建議推動數位行銷素養教育,以提升學生之數位行銷素養。

    This study aims to explore the status and the relationships among online gambling game advertising exposure, advertising effects, online gambling game playing intention, frequency, and problem gambling risk among high school students. Participants included high school students in Yilan County and Hualien County. The self-administered questionnaire survey was conducted in 2022, while 961 valid questionnaires were analyzed. The results were as follows. 1.More than 80% of high school students saw online gambling game advertisements on the Internet and TV during the past year. About 30% of high school students played online gambling games, while 10% made in-game purchase. 2.Multiple regression results indicated that students who were males, had higher online gambling game advertising exposure and advertising effects were more likely to have higher gambling game playing intention and frequency.
    3.Multiple regression results indicated that students who had higher online gambling game advertising effects and frequency were more likely to have higher problem gambling risk.
    Based on the findings, it was recommended that government should regulate online gambling game advertising, while digital marketing literacy education could be implemented to enhance students' digital marketing literacy.

    第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 3 第三節 研究問題 4 第四節 研究假設 4 第五節 名詞界定 6 第六節 研究限制 8 第二章 文獻探討 9 第一節 青少年玩線上賭博類遊戲之情形 9 第二節 青少年線上賭博類遊戲廣告暴露之影響 14 第三節 青少年玩線上賭博類遊戲之相關研究 18 第三章 研究方法 23 第一節 研究架構 23 第二節 研究對象 24 第三節 研究工具 25 第四節 研究流程 27 第五節 資料整理與分析 30 第四章 結果與討論 33 第一節 線上賭博類遊戲廣告暴露、廣告效果及購用之現況 33 第二節 線上賭博類遊戲廣告暴露、廣告效果及購用之關係 42 第三節 線上賭博類遊戲廣告暴露、廣告效果對購用之預測 50 第四節 討論 54 第五章 結論與建議 59 第一節 結論 59 第二節 建議 60 參考文獻 63 附錄一 正式施測問卷 77 附錄二 專家效度審查名單 79 附錄三 研究計畫核可證明 80

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