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研究生: 許卉穎
Hsu, Hui-Ying
論文名稱: 擴增實境應用於國中美術課程色彩美感學習之研究
A Study of Using Augmented Reality in a Junior High School Art Course for Color Aesthetics Learning
指導教授: 張國恩
Chang, Kuo-En
口試委員: 宋曜廷
Sung, Yao-Ting
黃國禎
Hwang, Gwo-Jen
張國恩
Chang, Kuo-En
口試日期: 2023/01/18
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 102
中文關鍵詞: 擴增實境色彩學色彩美感色彩學習
英文關鍵詞: augmented reality, color science, color aesthetics, color learning
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202300169
論文種類: 學術論文
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  • 色彩在生活中與美感學習環境中扮演著相當重要的角色。本研究主要探討擴增實境應用於國中美術課程色彩美感學習。目前國內的中小學美術課程普遍依照教科書進行講述式教學,較忽略個人特質發展與創造性。
    本研究針對初學者建構一套擴增實境與色彩美感學習課程,為激發學生主動學習色彩的動機,使用擴增實境的優勢補足教科書學習資訊不足的缺陷,幫助建構知識表徵的學習。參與者為90名國中七年級學生,採用準實驗研究,探討色彩擴增實境系統組 (實驗組) 與紙本教材組 (控制組) 在不同學習方式對色彩課程之學習成效、學習動機與色彩美感的表現,以及調查教學意見回饋、實驗組之系統滿意度、系統學習歷程,以作為後續系統精進之參考。
    研究結果顯示,實驗組與控制組學生在學習成效並無達顯著差異。另一方面,實驗組學生在學習動機的各個面向均有顯著優於控制組。實驗組與控制組學生在色彩美感表現並無達顯著差異。此外,擴增實境應用於國中美術課程色彩美感學習有助於提升學習動機,足以持續發展學習成就與色彩美感的研究方向。

    Color plays a very important role in life and aesthetic learning environment. This study mainly explores using augmented reality in a junior high school art course for color aesthetics learning. At present, art course in junior high school and elementary school in Taiwan are generally taught according to textbooks, ignoring the development of personal characteristics and creativity.
    This study constructs a set of augmented reality and color aesthetics learning course for beginners. In order to stimulate students' motivation to actively learn colors, the advantages of augmented reality are used to make up for the lack of textbook learning information, and to help the learning of knowledge representation. The participants were 90 seventh grade students of junior high school. Using quasi-experimental research, we explored the learning effect, learning motivation and the performance of color aesthetics, as well as the survey teaching feedback, the system satisfaction of the experimental group, and the system learning process are used as a reference for subsequent system refinement.
    The results of the study showed that there was no significant difference in learning effect between the experimental group and the control group. On the other hand, students in the experimental group were significantly better than those in the control group in all aspects of learning motivation. There was no significant difference in color aesthetic performance between the experimental group and the control group. In addition, using augmented reality in a junior high school art course for color aesthetics learning can help improve learning motivation, which is enough to continue to develop the research direction of learning achievement and color aesthetics.

    第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 3 第三節 待答問題 3 第四節 名詞釋義 3 第二章 文獻探討 5 第一節 色彩美感學習 5 第二節 擴增實境 8 第三章 系統設計 11 第一節 色彩擴增實境系統 11 第二節 設計原則 12 第三節 介面編排與設計 13 第四章 研究方法 21 第一節 研究對象 21 第二節 研究設計 21 第三節 研究工具 23 第四節 實驗環境 28 第五節 研究程序 30 第六節 資料蒐集與分析 32 第五章 研究結果與討論 33 第一節 學習成效結果 33 第二節 延宕後測結果 35 第三節 學習動機量表分析 37 第四節 色彩美感素養量表分析 43 第五節 系統滿意度量表分析 45 第六節 系統的學習歷程分析 49 第七節 教學意見回饋分析 51 第六章 結論與建議 56 第一節 結論 56 第二節 研究限制與建議 56 第三節 未來研究方向 58 參考文獻 59 附錄一 65 附錄二 67 附錄三 69 附錄四 81 附錄五 83 附錄六 85 附錄七 87 附錄八 90 附錄九 92 附錄十 94

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