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研究生: 曾禹睿
Tseng, Yu-Jui
論文名稱: 虛擬實境技術應用於姿勢判別與換向之控制系統
Applying Virtual Reality Technology to Control System for Status Judgment and Orientation Adjustment Arrangement of Workpiece
指導教授: 陳金山
Chen, Chin-Shan
學位類別: 碩士
Master
系所名稱: 工學院 - 機械工程系所
Department of Mechanical Engineering
畢業學年度: 108
語文別: 中文
論文頁數: 84
中文關鍵詞: 工業4.0虛擬實境人機介面可程式邏輯控制虛實整合系統
外文關鍵詞: Industry 4.0, virtual reality, human machine interface, programmable logic control, cyber-physical system
DOI URL: http://doi.org/10.6346/NPUST202000149
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  • 近幾年,由德國發起的「工業4.0時代」其概念即是以智能製造為主導的第四次工業革命,即透過感測器和致動器將真實世界與虛擬世界相連接,其中智慧虛實整合系統及智慧感測器網路是主要的關鍵。
    而目前傳統上,當產線上的程式需要修改或更新時,需要操作人員直接到現場做修改,過程中可能因為安全因素與距離因素,造成不必要的危險或延遲修復等問題。在這方面,本研究提出運用虛擬實境軟體結合圖形監控來達到虛實整合的概念,讓操作人員不必到現場也能在中控中心即時處理問題。硬體建模方面由Solid Works軟體先繪製出硬體模型接著利用3ds Max貼附顏色及材質使其更為逼真真實,虛擬場景方面由EON Studio軟體構建並藉由其中的節點功能來做虛擬機台的控制,硬體方面則是以PLC的Fx3u主機來做硬體輸出、輸入的控制,而軟體與硬體的結合媒介則是由Visual Basic以建立人機介面的方式,來控制EON Studio的節點與PLC來達到虛實整合的效果,並同時結合遠端控制軟體來達到遠端控制的功能。最後經實驗證明在自行開發的圖形人機介面中,操作虛擬實境中的機台,能有效的同步實體機台中的連續、單一、步進之功能。在按下啟動鈕後虛擬實境與實體機台初始延遲約為0.1秒,而以自動程序執行連續動作,實體機台與虛擬實境總運行時間其延遲約為0.12秒,而以自動程序執行單一動作,實體機台與虛擬實境單一運行時間其延遲約為0.08秒。

    In recent years, the concept of the "Industry 4.0 era" initiated by Germany is the fourth industrial revolution led by intelligent manufacturing, that is, connecting the real world with the virtual world through sensors and actuators, in which wisdom is virtual Integrating systems and smart sensor networks is the main key.
    At present traditionally, when the program on the production line needs to be modified or updated, the operator needs to go directly to the site to make the modification. In the process, due to safety factors and distance factors, unnecessary danger or delayed repairs may be caused. In this regard, this study proposes the concept of using virtual reality software combined with graphical monitoring to achieve virtual and real integration, so that operators can handle problems in the central control center without having to go to the site. In terms of hardware modeling, first use Solid Works software to draw a hardware model, and then use 3ds Max to attach colors and materials to make it more realistic. The virtual scene is built by EON Studio software and uses the node function to make a virtual machine. In terms of hardware, the PLC's Fx3u host is used for hardware output and input control, and the combination of software and hardware is controlled by Visual Basic to control the EON Studio nodes and PLC by creating a human-machine interface. Achieve the effect of virtual and real integration, and at the same time combine remote control software to achieve the function of remote control. Finally, it is proved by experiments that operating the machine in the virtual reality in the self-developed graphical man-machine interface can effectively synchronize the continuous, single and step functions of the physical machine. After pressing the start button, the initial delay of virtual reality and physical machine is about 0.1 seconds, and the continuous action is executed by the automatic program. The total running time of the physical machine and virtual reality is about 0.12 seconds, and the automatic program is executed. Single action, single machine and virtual reality running time delay is about 0.08 seconds.

    摘要 I
    Abstract II
    謝誌 III
    目錄 IV
    表目錄 VII
    圖目錄 VIII
    第1章 緒論 1
    1.1 研究背景與動機 1
    1.2 研究目的 3
    1.3 研究範圍與限制 4
    1.3.1 研究的範圍 4
    1.3.2 研究的限制 4
    1.4論文架構 6
    第2章 文獻探討 8
    2.1虛擬實境的定義 8
    2.2虛擬實境的發展 10
    2.3虛擬實境的三要素 11
    2.4虛擬實境系統的種類 12
    2.5虛擬實境建構軟體 14
    2.6虛擬實境硬體 16
    2.7虛擬實境的應用 17
    第3章 實驗架構與方法 20
    3.1 硬體系統架構 20
    3.1.1 個人電腦 20
    3.1.2 可程式控制器 21
    3.1.3 姿勢判別與換向系統 23
    3.1.4 HTC VIVE 24
    3.2 軟體系統架構 26
    3.2.1 虛擬場景建立 28
    3.2.2 可程式控制撰寫 37
    3.2.3 人機介面的構建 40
    3.2.4 遠端監控的連接 51
    3.3 虛擬環境構建 58
    第4章 實驗結果與討論 61
    4.1 人機介面操作機台動作之實驗結果 61
    4.1.1 實體機台動作流程與速度測試結果 63
    4.1.2 人機介面操作實體機台測試結果 63
    4.1.3 人機介面操作虛擬實境測試結果 64
    4.1.4 測試結果比較 64
    4.2 人機介面監控訊號測試結果 67
    4.3 人機介面控制介面測試結果 72
    4.3.1 控制介面讀取測試 72
    4.3.2 控制介面寫入測試 73
    4.4 遠端監控測試結果 74
    4.4.1 Winsock控制項測試 74
    4.4.2 TeamViewer測試 76
    4.5 HTC VIVE測試結果 77
    4.6 討論 79
    第5章 結論與未來展望 81
    5.1 結論 81
    5.2 未來展望 82
    參考文獻 83
    作者簡介 85

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    2025/07/02
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