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以知識管理的角度談數位博物館在教育上的應用

Implications of Digital Museum on Education: From Knowledge Management Perspectives

摘要


傳統的實體博物館為重要的知識傳遞之場所。藉由網路及視訊技術發展之助,數位博物館,延伸一般博物館教育的功能,並擴大其在教育上的的影響力。然而,它同時也產生一些迷思,本文依據相關研究,歸納出三大迷思:(1)數位博物館的互動遊戲設計能否符合教育功能?(2)製作數位博物館的網站內容,與網路頻寬限制的數位博物光碟之間,能否完全替代?(3)數位博物館的網站架設,是否為博物館數位化的最終目標?本研究列舉相關文獻對這些問題加以探討,以便解決這些迷思。最後再從知識管理的角度,提出數位博物館在發揮教育功能上之建議。

並列摘要


The physical museum is an important place to convey knowledge for visitors. With the advents of Internet and relevant technologies, the construction of digital museum becomes a phenomena to extend experiences of museum visits. It impacts lots on education. However, there are a number of unsolved mysteries been addressed and summarized in literature as: (1) Are interactive computer games designed and offered in digital museum be appropriate for educational purposes? (2) Is there a substitute relationship between producing contents of digital museums and the CD about the museum collections? (3) Is the development of a museum web site the final goal of completing developing the digital museum? This article aims at providing relevant literature to solve the three mysteries out of a central thought as the digital museum is an application of knowledge management for educational purposes.

參考文獻


尹章義(1986)。台灣近代史論。臺北:自立晚報社。
數位典藏國家型科技計畫
Proceedings of Wireless and Mobile Technologies in Education 2004
HP Internal Technology Report

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