簡易檢索 / 詳目顯示

研究生: 孫佩均
Sun, Pei-Jyun
論文名稱: 問題情境與回饋策略對高中生三角測量擴增實境數位遊戲學習成效與動機之影響
The Effects of Problem Situation and Feedback Strategies on Senior High School Students’ Performance and Motivation toward the Learning of Triangulation through Augmented Reality Digital Game
指導教授: 陳明溥
Chen, Ming-Puu
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 100
中文關鍵詞: 三角測量解題策略問題情境回饋策略擴增實境
英文關鍵詞: triangulation, problem-solving strategies, problem situation, feedback strategies, augmented reality
DOI URL: https://doi.org/10.6345/NTNU202202743
論文種類: 學術論文
相關次數: 點閱:90下載:10
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究旨在探討擴增實境中數位遊戲的問題情境及回饋策略對於高中學習者在三角測量的學習成效與數學學習動機之影響。本研究對象為高中二年級學生,採用二因子準實驗研究法,有效樣本112人。自變項為「問題情境」與「回饋策略」,問題情境分為「操作情境」及「文本情境」;回饋策略依時機不同分為「整體回饋」及「階段回饋」。依變項則包含三角測量學習成效(知識記憶、知識理解、知識應用)與數學學習動機(價值成分、期望成分)。
    研究發現:在學習成效方面,(1)就知識記憶及知識理解而言,各實驗組皆無顯著差異,學習者不論是採用哪種問題情境或回饋策略,在三角測量的知識記憶與理解有相同的表現;(2)就知識應用而言,操作情境組學習者在三角測量的知識應用表現優於文本情境組學習者、整體回饋組學習者的知識應用表現優於階段回饋組學習者。在動機方面,(3)各實驗組對學習活動皆抱持正向的學習動機;而且,操作情境組在目標導向及控制信念動機面向的表現優於文本情境組。

    The purpose of this study was to investigate the effects of problem situation and feedback strategies on senior high school students’ performance and motivation toward the learning of trigonometry through augmented reality digital game. A quasi-experimental design was employed and the independent variables were types of problem situation and feedback strategies. The participants were 132 eleventh graders and the effective sample size was 112. While the problem situation consisted of the measurement and the textuality situation, the feedback strategies included the integrated feedback and the stages feedback. The dependent variables were the students’ learning performance and motivation.
    The results revealed that (a) for knowledge application performance, the measurement situation group outperformed the textuality group; (b) for knowledge application performance, the integrated feedback group outperformed the stages feedback group; and (c) as for learning motivation, participants showed positive motivation toward the employed feedback strategies and the measurement situation group revealed higher degree of motivation in comparison with the textuality situation group.

    摘要 I ABSTRACT II 目錄 IV 附表目錄 VI 附圖目錄 VIII 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與待答問題 3 第三節 研究範圍與限制 4 第四節 重要名詞釋義 6 第二章 文獻探討 9 第一節 數學教育 9 第二節 數學解題策略 13 第三節 情境式學習 16 第四節 回饋策略 18 第三章 研究方法 21 第一節 研究對象 21 第二節 研究設計 22 第三節 實驗流程 35 第四節 研究工具 37 第五節 資料處理與分析 40 第四章 研究結果與討論 44 第一節 三角測量學習成效分析 44 第二節 數學學習動機分析 50 第五章 結論與建議 58 第一節 結論 58 第二節 建議 61 參考文獻 63 中文部分 63 英文部分 66 附錄一 三角測量先備知識測驗 71 附錄一 「爆走兔子」操作情境組學習單 73 附錄二 「爆走兔子」文本情境組學習單 85 附錄三 三角測量學習成效測驗 97 附錄四 數學學習動機問卷 99

    中文部分
    王照仁(2004)。於SCORM的學習管理系統上加入回饋機制之研究(未出版之碩士論文)。樹德科技大學資訊工程學系。
    江宜芬(2016)。即時回饋系統應用於翻轉教室對國小學童數學學習之影響(未出版之碩士論文)。中華大學資訊工程學系。
    余清華(1994)。電腦輔助教學─理論與實踐。台北市:松崗.
    吳沂木(1999)。淺談資訊教育融入學科教學,4(1),47-53。
    李天生(2008)。應用回饋提示型網路形成性評量對學生自然科自然科「協調作用」單元學業成就影響之行動研究(未出版之碩士論文)。國立彰化師範大學科學教育研究所。
    李克明(2008)。試題回饋對大學生學習成就的影響。朝陽人文社會學刊,6(2),60-80。
    李政豐(2000)。與學生分享圖解公式的樂趣。科學教育月刊。
    周佩燕(2015)。以情境及合作學習策略融入英語導覽客家美食文化提升國小學童英語學習興趣與成效之行動研究(未出版之碩士論文)。國立新竹教育大學。
    林和秀(2005)。悅數,躍數-應用錨式教學法在國小數學障礙學童之個案研究(未出版之碩士論文)。國立臺南大學。
    林庭宇(2016)。結合回饋與信號設計之平板即時回饋系統對大學生情境興趣與課堂注意力之影響(未出版之碩士論文)。國立交通大學教育研究所。
    林廉琪(2016)。圖示表徵之Polya解題即時回饋系統對國小學童數學學習之研究(未出版之碩士論文)。國立臺北教育大學課程與教學研究所。
    林煥祥、劉聖忠、林素微、李暉(2008)。臺灣參加PISA 2006 成果報告。行政院國家科學委員會專題研究成果報告(編號:NSC 95-2522-S-026-002),未出版。
    邱婉茹(2000)。以一元一次方程式情境測驗偵測國中一年級學生在一元一次方程式概念發展之可行性(未出版之碩士論文)。國立中山大學教育研究所。
    施盈蘭(1994)。五專生的三角函數學習現象(未出版之碩士論文)。國立師範大學數學系。
    施郁芬、陳如琇(1996)。情境脈絡與學習遷移。教學科技與媒體,29,23-31。
    施淑娟(1999)。數學解題的學習與教學。學生輔導,62,50-63。
    涂金堂(2002)。國小學生數學文字題知識結構之評量。教育與心理研究,25,369-399。
    張春興(2013)。教育心理學-三元化取向的理論與實務(二版)。臺北市:東華。
    張春興(1991)。現代心理學。台北:東華.
    張泰山(1998)。電腦輔助教學面面觀。北縣國教輔導,6,5-11。
    教育部(2010)。普通高級中學課程綱要。台北市:作者。
    陳忠雄(2003)。高中學生三角函數概念學習錯誤類型研究(未出版之碩士論文)。國立高雄師範大學數學系。
    陳智偉(2011)。資訊融入情境式教學對於國中生數學學習成效之影響(未出版之碩士論文)。淡江大學教育科技學系。
    彭月茵(2002)。目標層次、回饋訊息對數學工作表現與學習動機之效果:考量國中生的控制信念(未出版之碩士論文)。國立成功大學教育研究所。
    游正旭(1998)。情境教學合作學習下同儕互動歷程之俗民誌研究(未出版之碩士論文)。淡江大學教育資料科學學系。
    馮怡君(2008)。高中古典散文情境教學研究(未出版之碩士論文)。國立高雄師範大學國文教學碩士班。
    黃明瑩(2000)。探討幾何問題中的情境及相關變因對解題影響之研究(未出版之碩士論文)。國立台灣師範大學科學教育研究所。
    黃純杏(2001)。高中學生廣義角的三角函數運算錯誤類型之研究(未出版之碩士論文)。高雄師範大學數學系。
    黃鈺芸(2007)。九十四學年度高一學生三角函數之學習狀況研究(未出版之碩士論文)。國立中央大學數學研究所。
    楊國富(2008)。綜合高中高一學生銳角三角函數基本概念應用運算錯誤類型之研究(未出版之碩士論文)。國立高雄師範大學數學系。
    楊瑞智(2004)。國民小學數學。台北:康軒書局。
    劉祥通、周立勳(1999)。國小比例問題教學實踐課程之開發研究。中師數理學報,3(1),1-25。
    鄭昭明(2006)。認知心理學,台北市:桂冠圖書。
    鍾邦友(1994)。情境式電腦輔助數學學習軟體製作研究(未出版之碩士論文)。國立臺灣師範大學教育研究所。
    簡志明(2003)。高一學生銳角及廣義角三角函數基本概念應用運算錯誤類型之研究(未出版之碩士論文)。高雄師範大學數學系。
    顏龍源(2000)。主題化的電腦融入課程概念。資訊與教育雙月刊,80,32-40。

    英文部分
    Alcañiz, M., Perez-Lopez, D. C., Contero, M. & Ortega, M. (2010). Augmented reality technology for education. INTECH Open Access Publisher.
    Alshehri, A. (2000). Situated learning.
    Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.
    Bernardo, A. B. I. (1999). Overcoming obstacles to understanding and solving word problems in mathematics. Educational Psychology, 19(2), 149-163.
    Billinghurst, M. (2003). Review: Virtual reality technology. [Review Article]. Presence, 12(6), 663-664.
    Billinghurst, M. & Dünser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63.
    Blackett, N. & Tall, D. O. (1991). Gender and the versatile learning of trigonometry using computer software. In Proceedings of the 15th Conference of the International Group for the Psychology of Mathematics Education (Vol. 1, pp. 144-151). Assisi: PME.
    Branca, N. A. (1980). Problem solving as a goal, process, and basic skill. Problem solving in school mathematics, 3-8.
    Bruner, J. S. (1964). The course of cognitive growth. American Psychologist, 19(1), 1.
    Burdea, G. (1993, April). Virtual reality systems and applications. In Electro’93 international conference (Vol. 164).
    Cognition and Technology Group at Vanderbilt. (1990). Anchored instruction and its relationship to situated cognition. Educational Researcher, 19(6), 2-10.
    Dempsey, J. V. & Wager, S. U. (1988). A taxonomy for the timing of feedback in computer-based instruction. Educational Technology, 28(10), 20-25.
    Dempsey, J. V., Driscoll, M. P. & Swindell, L. K. (1993). Text-based feedback. Interactive instruction and feedback, 21-54.
    Elawar, M. C. & Corno, L. (1985). A factorial experiment in teachers' written feedback on student homework: Changing teacher behavior a little rather than a lot. Journal of educational psychology, 77(2), 162.
    Freudenthal, H. (1970). The aims of teaching probability. The teaching of probability and statistics, 151-167.
    Fuson, K. C. & Willis, G. B. (1989). Second graders' use of schematic drawings in solving addition and subtraction word problems. Journal of Educational Psychology, 81(4), 514.
    Gallimore, R. & Tharp, R. (1990). Teaching mind in society: Teaching, schooling, and literate discourse. Vygotsky and education: Instructional implications and applications of sociohistorical psychology, 175-205.
    Greeno, J. G. (1987). Instructional representations based on research about understanding. Cognitive science and mathematics education, 61-88.
    Hamachek, D. (1987). Humanistic psychology. Historical foundations of educational psychology, 159-182.
    Hayes, J. R. (1989). Cognitive processes in creativity. In Handbook of creativity (pp. 135-145). Springer US.
    Kaufmann, H. (2003). Collaborative augmented reality in education. Institute of Software Technology and Interactive Systems, Vienna University of Technology.
    Kaufmann, H. & Schmalstieg, D. (2003). Mathematics and geometry education with collaborative augmented reality. Computers & Graphics, 27(3), 339-345.
    Kebritchi, M., Hirumi, A. & Bai, H. (2008). The effects of modern math computer games on learners’ math achievement and math course motivation in a public high school setting. British Journal of Educational Technology, 38(2), 49-259.
    Kebritchi, M., Hirumi, A. & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Computers & education, 55(2), 427-443.
    Lewis, A.B. & Mayer, R.E. (1987). Students’ miscomprehension of relational statements in arithmetic word problems. Journal of Educational Psychology, 79, 363-371.
    Lopez-Morteo, G. & López, G. (2007). Computer support for learning mathematics: A learning environment based on recreational learning objects. Computers & Education, 48(4), 618-641.
    Loring, R. (1998). Situated learning: Understanding contextual learning. Connections: National Tech Prep Network.
    Loureiro, A. & Bettencourt, T. (2014). The use of virtual environments as an extended classroom–a case study with adult learners in tertiary education. Procedia Technology, 13, 97-106.
    Mayer, R. E. (1992). Thinking, problem solving, cognition. WH Freeman/Times Books/Henry Holt & Co.
    Monahan, T., McArdle, G. & Bertolotto, M. (2008). Virtual reality for collaborative e-learning. Computers & Education, 50(4), 1339-1353.
    Nathan, M. J., Kintsch, W. & Young, E. (1992). A theory of algebra-word-problem comprehension and its implications for the design of learning environments. Cognition and Instruction, 9(4), 329-389.
    Nathan, M. J., Kintsch, W. & Young, E. (1992). A theory of algebra-word-problem comprehension and its implications for the design of learning environments. Cognition and instruction, 9(4), 329-389.
    National Council of Teachers of Mathematics. Commission on Standards for School Mathematics. (1989). Curriculum and evaluation standards for school mathematics. Natl Council of Teachers of.
    Neubert, M. (1998). Rescattering effects, isospin relations and electroweak penguins in B→ πK decays. Physics Letters B, 424(1), 152-160.
    Nicase, V., Cogerino, G., Fairclough, S., Bcois, J. & Davis, K. (2007).Teacher feedback and interactions in physical education: Effects of student gender and physical activities.European Physical Education Review, 13(3), 319-337.
    Pintrich, P. R. (1991). A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ).
    Pintrich, P. R. & Schunk, D. H. (1996). Motivation in education: Theory, research, and practice. Chapter, 5, 153-197.
    Pintrich, P. R., Smith, D. A. F., Garcia, T. & McKeachie, W. J. (1989). A Manual for the Use of the Motivated Strategies for Learning Questionnaire (MSLQ). Mich: National Center for Research to Improve Postsecondary Teaching and Learning (NCRIPTAL). School of Education, the University Michigan, Ann Arbor.
    Polya, G (1945). How to solve it? Princeton University Press. Princeton, New Jersey.
    Prensky, M. (2007). How to teach with technology: Keeping both teachers and students comfortable in an era of exponential change. Emerging technologies for learning, 2(4), 40-46.
    Schoenfeld, A. H. (1985). Metacognitive and epistemological issues in mathematical understanding. Teaching and learning mathematical problem solving: Multiple research perspectives, 361-380.
    Shute, V. J. (2008). Focus on formative feedback. Review of educational research, 78(1), 153-189.
    Skemp, R. R. (1971). The psycholoqy of learninq mathematics. Harmondsworth: Penguin.
    Tabachnick, B. G. & L. S. Fidell (2001). Using multivariate statistics. New York: Ally and Bacon
    Tharp, R. G. & Gallimore, R. (1991). Rousing minds to life: Teaching, learning, and schooling in social context. Cambridge University Press.
    Tüzün, H., Yılmaz-Soylu, M., Karakuş, T., İnal, Y. & Kızılkaya, G. (2009). The effects of computer games on primary school students’ achievement and motivation in geography learning. Computers & Education, 52(1), 68-77.
    Von Glasersfeld, E. (1989). Cognition, construction of knowledge, and teaching. Synthese, 80(1), 121-140.
    Vygotsky, L. S. (1962). Language and thought. Massachusetts Institute of Technology Press, Ontario, Canada.
    Watson, J. B. (1913). Psychology as the behaviorist views it. Psychological Review, 20(2), 158.
    Wood, D., Bruner, J. S. & Ross, G. (1976). The role of tutoring in problem solving. Journal of Child Psychology and Psychiatry, 17(2), 89-100.
    Wrzesien, M. & Alcañiz Raya, M. (2010). Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Computers & Education, 55(1), 178-187.

    下載圖示
    QR CODE