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視覺昇華、醜學翻轉:以【大玩特玩:遊戲美學展】為例

Turning to the Aesthetics of Ugliness: A Case of the Digital Game Exhibition Fights, Flights, and Frights INSIDE THE STORM

摘要


電腦遊戲除了可視為視覺藝術的一種,也可將它關聯到「舞台與螢幕」這個大類別,其中有許多戲劇感、喜劇味、浪漫性,都可以被用於視覺的敘述呈現,或用來表達更寬廣細膩的想法與情感。從【大玩特玩:遊戲美學展】來談,遊戲之於當代人來說,已經達到一種所謂「視覺昇華」的境界,以「暴力」美學為角度切入力量的擴散,將「醜學」當道做為翻轉的時代論調。

關鍵字

美學 遊戲美學 暴力美學 醜學

並列摘要


Digital games can be regarded as a visual art. They are also associated with stage and screen in which dramatization, humor, and romance can be represented visually. These features are used to express more diverse or subtle thoughts and emotions as well. Using the example of the exhibition Fights, Flights, and Frights INSIDE THE STORM, this paper discussed how digital games have transformed and transcended the meaning of visual aesthetics to the gamers. From the perspective of violence aesthetics, digital games have the potential to make a turn to the aesthetics of ugliness in the contemporary society.

被引用紀錄


徐珮芬(2013)。「未來末日/末日未來」--臺灣八○年代以降小說中的末日想像與科幻異境:以黃凡、平路及駱以軍作品為主要觀察對象〔碩士論文,國立清華大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0016-2511201311331743

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