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線上遊戲與數位世界的實在與價值

The Reality and Value of Virtual Experience in Online Games

摘要


我們從線上遊戲所獲得的種種經驗,對比於我們從物理世界裡所獲得的種種經驗,是否有本質上的不同?前者的實在與價值,是否比後者必然地低與次等?此問題不僅是許多衛道人士關心的焦點,也困惑著廣大的玩家。本文試著從哲學的角度,為此問題的解決提出學理上論述的架構與初步的回應。

並列摘要


The aim of this paper is to address the following questions: Is the experience which we obtain from online games or cyberspace ontologically inferior to that which we obtain from interacting with the physical world? Answering this question requires illumination of the reality and value in relation to digital experience which we acquire from the so-called ”virtual reality.” Some philosophical considerations are provided to support the view of that there is no fundamental difference between the digital and physical worlds in terms of reality and value.

參考文獻


Fodor, J.(1979).Representations: Essays on the foundations of cognitive science.Cambridge, MA:MIT Press.
Heim, M.(1993).The metaphysics of virtual reality.Oxford, UK:Oxford University Press.
Johnston, M.(2009).Saving God: Religion after idolatry.Princeton, NJ:Princeton University Press.
Marr, D.(1982).Vision: A computational investigation into the human representation and processing of visual information.New York, NY:W. H. Freeman and Company.
Nozick, R.(1974).Anarchy state and utopia.Cambridge, MA:Harvard University Press.

被引用紀錄


張鐵懷、陳斐卿(2016)。小學生玩家展現的電玩實踐社群知識—以數學自由擬題為例科學教育學刊24(1),31-55。https://doi.org/10.6173/CJSE.2016.2401.02

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