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“尋路績效自我評鑑量表”之發展

The Development of Self Evaluation Scale on Wayfinding Performance

摘要


本研究旨在藉由發展、開發、測試與修訂尋路績效自我評鑑量表問卷,目的在建構一適用於台灣地區的尋路績效評鑑量表。除了量表的信效度檢驗外,更以探索式因素分析確認影響尋路績效的主要因素,透過預先規劃的3D虛擬導覽影片觀賞與心智地圖試題,進行問卷的鑑別力分析,比對實驗結果與受測者之「心智地圖」、「方向感」、「空間記憶」、「熟悉度」等能力間的相關性,再以概念圖像方式呈現因素間的相互關係。 共計發出問卷171份,回收有效問卷165份,有效回收率96.49%,年齡介於18至26歲之間,平均年齡19.69歲,標準差1.36。研究結果顯示,本問卷對於尋路績效與個別差異具有良好的鑑別力,研究發現「心智地圖」因素與俯瞰與路徑知識皆呈顯著差異。而且,俯瞰知識與路徑知識策略的尋路者,在「方向感」、「空間記憶」與「熟悉度」等三大尋路績效因素的表現上,呈現顯著差異。俯瞰知識尋路者主要是依賴「空間記憶」能力,而路徑知識策略尋路者主要則是依賴「方向感」與「熟悉度」能力。

關鍵字

尋路 虛擬實境 心智地圖

並列摘要


The aim of this study was to develop, explore, test and modify the ”Self Evaluation Questionnaire on Wayfinding Performance.” On the purpose of constructing a performance evaluative tool for Taiwan district, despite the tests of validity and reliability, an explorative factor analysis was applied to confirm the main factors on the wayfinding performance. Additionally, the planned 3D VR (Virtual Reality) exhibition guiding film and cognitive map tests were designed for discrimination testing of the developed questionnaire. The experimental result was checked with the wayfinding factors naming, cognitive map, sense of direction, spatial memory, and familiarity, to reveal their con-elation in terms of difference and consistence. Finally, the conceptual model was presented to show the picture of the correlation of these key wayfinding factors. There were 171 copies of questionnaires distributed, and 165 returned. The responding percentage is 96.49%. The age of subject is among 18-26, 19.69 in average, and the standard deviation is 1.36. As the outcome indicates, this developed tool possesses a good discriminative power on wayfinding performance. Moreover, it was also found that the subjects may be distinguished by survey and route wayfinding cognitive strategies, and had different performance on the other factors. Survey knowledge way-finder tend to rely more on the spatial memory factors than the others, while the route knowledge way-finder tend to rely on the sense of direction, and familiarity factors than the spatial memory.

並列關鍵字

Wayfinding VP/Virtual Reality Cognitive Map

參考文獻


王年燦、陳佳欣(2004)。虛擬環境中跟隨鏡頭與尋路績效之關係研究。藝術學報。75,55-70。
許子凡(2004)。從空間概念分析虛擬實境的尋路。設計學研究。7(2),43-57。
陳俊文、游萬來、邱上嘉(2003)。探路研究的方法及應用。設計研究。7,222-234。
陳建雄、張晃銘、黃昱仁、蔡垂宏(2005)。後設認知與愉悅性於輔助尋路行為之探討-以平面虛擬遊戲展場為例。工業設計。33(2),136-143。
陳格理(1999)。圖書館尋路工作之理念與設計。中國圖書館學會會報。62,119-134。

被引用紀錄


蔡思涵(2012)。移動方式與空間能力對於玩家尋路行為與空間知識建構之影響〔碩士論文,國立清華大學〕。華藝線上圖書館。https://doi.org/10.6843/NTHU.2012.00539
李幸芸(2016)。都市單車遊客的方向感、尋路策略和旅遊意象—以臺中市IYoubike為例〔碩士論文,逢甲大學〕。華藝線上圖書館。https://doi.org/10.6341/fcu.M0216007

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