電腦和視覺傳媒的發展,令現代人傳遞訊息、表現敘事、從事創作的途徑,不再只以傳統的文字形式為主流。此間更為具體的表現能力、多變的應用方式、廣大的接受群眾與深遠的傳播效果,經由不斷的相輔相成,使得圖像、影像等非文字載體的存在與應有價值,逐漸獲得了當前社會持平的肯定。相對於電影、電視、動畫、電玩等聲光科技的龐大成本,漫畫作品由於無需耗費大量的人力、物力,因此隨著客觀環境的演變,越發成為一種優勢兼具,有其高度產能、滲透力、影響力和創作表現力的載體形式。而正當日本以漫畫產業為核心,帶動其整體文化、經濟、知識、娛樂、教育等各項發展的時候,曾於民國40年代一度達於鼎盛的本土漫畫產業,目前卻幾乎欲振乏力,只得淪為日本的附庸。以民國51年的〈編印連環圖畫輔導辦法〉為起點,歷時近25年的「漫畫審查制度」,無疑在人才流失、過度競爭、盜版充斥、風格日化等連串影響之中,強烈衝擊了國內漫畫產業的內外結構。換言之,目前本土漫畫之所以表現低迷,臺灣社會之所以並未跟上時代腳步的原因,其實也正是在於這段長時間管制圖像敘事的過程,使得國內真正瞭解如何使用圖像系統的人才,無法得到應有的照顧與培育。有鑑於此,本文自漫畫的定義及定位問題入手,試圖追本溯源,在還原圖像敘事的基礎價值以後,進一步瞭解審查制度的概況、脈絡、缺失、動機、影響;並且透過對照,檢討民國93年底,行政院新聞局所推行之〈出版品與錄影節目帶分級辦法〉的優劣得失。
The development of computer and visual media, let the modern people in the news transmission, the narrative performance, the creation way, no longer take the traditional writing form as the mainstream.
Here more concrete performance ability, the changeable application way, the extended recipient masses and the far-reaching disseminated function, penetrate unceasing complement each other, causes the picture, image and so on the non-writing carrier existence and due the value, has gradually obtained the current social impartial affirmation.
Opposite to acousto-optic science and technology of the movie, television, animation, computer game huge costs, the strip cartoon does not need to consume a good deal of manpower and the resources, therefore follows the objective environment evolution, becomes one kind of superiority, has height productive efficiency, the penetrability, the influence and the creation expression force carrier form.
But while the cartoon industry is the axis of Japan, to promote overall culture, economy, knowledge, entertainment, education and so on each item develops, the 40's once achieved the prosperous Taiwan cartoon industry at present nearly lacks the promotion ability, at present only to be Japan's dependency.
By 1962