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  • 學位論文

線上遊戲玩出領導力-以高中職/五專學生為例

Leadership’s Online Labs: Senior and Vocational High School/Junior College as an Example

指導教授 : 張清富
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摘要


過去有關線上遊戲領導力的研究多半為參與式的質性研究,本研究則從「量化分析」的角度,以台灣高中職/五專學生為例,來探討其在線上遊戲領導力的「背景」、「線上遊戲經驗」、「學校經驗」、「家庭管教」對於其「領導力」是否有其影響。換句話說本文的目的在探討高中職/五專學生線上遊戲領導力的決定因素。 經統計分析結果,獲得以下主要結論:居住地為城鄉的學生相對於都巿的學生,其領導力會較差,但是在加入學校經驗的影響後,城鄉與都巿學生在領導力上並無差異。而家庭經濟狀況愈好,其子女的領導力會愈好。在線上遊戲經驗的部份,每週進行線上遊戲的時間愈長,則領導力是呈現愈差的效果。學校經驗中參加學校社團或是班際競賽時,有學到組織規劃能力的學生相較於沒有的學生,其領導力較好。學校成績愈好對領導力亦有正向的幫助。而家庭管教對於領導力則並無影響。

關鍵字

線上遊戲 領導力 社會資本

並列摘要


Past research on the leadership of the online game mostly adopted participatory and qualitative methods. This research, taking from a different point of view, employs a quantitative analysis. By using Taiwan 's senior and vocational high school/junior college students as a research sample, the research explores “background”, “online game experience” , “school experience" , and "family discipline" on effects of leadership’s online labs of students. In other words , the purpose of this study attempts to test the determinants of the leadership of senior and vocational high school/junior college students’ online games. A variety of statistical methods are employed and, more importantly, regression analysis are used to test the determinants of senior and vocational high school/junior college students’ leadership online games in the research. The results show that leadership of rural students is poorer than that of urban ones. However, there is no difference between urban and rural students on leadership’s online labs after adding school experience. The better the students’ family economic status is, the better the students’ leadership is. The longer the students take online game experience, the worse the students’ leadership is. Students with school experience such as participating in school clubs, inter-class competitions, or learning organizational planning capacity have better leadership than those who do not have such experiences. Students’ good academic achievement has positive effects on their leadership. Finally, however, family discipline has no impact on students’ leadership online labs .

並列關鍵字

on-line game leadership social capital

參考文獻


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