漫畫,是許多青少年甚至成人,在成長過程中不可或缺的記憶與經驗。漫畫所表現出的豐富幻想力和多變的人物造形以及炫麗的色彩效果,都能深刻的印在讀者的腦海中。且隨著科技的發達,可以發現在網路上的虛擬社群繁多,甚至使用搜尋系統,搜尋有關「漫畫」的網頁,可能多達上萬筆的相關網頁,由此可得知,漫畫在現在的社會中,不只是一種個人情感的寄託,更有可能是一種推動產業發展的助力。 漫畫文本凝聚了有相同喜好的讀者,進而閱讀、討論、實踐,近幾年,可以注意到不管是學校的社團、網路的虛擬社群、個人Blog的群聚效應、以及同人誌販售會和COSPLAY的活動發起,最初的源頭就是「迷」,可以見得,動漫畫產業的發展中,「迷」是一個無法掌握也不容小覷的力量,這股力量如今在全世界蔓延,全世界都在為日本的動漫畫發燒,即便是台灣也不例外。本研究將針對「迷」與產業間相互影響的力量,是否能將產業更向上提昇,又大眾對於這樣一個「迷」所形塑出來的文化現象的觀感,進行探討,以釐清在目前的「迷」所造成的效應對於動漫畫產業發展的影響。
The comic book represents its significance in most people’s childhood memories. It’s fantastic imaginations, various characters, and colorful visual effects have left vital imprint on the reader’s experiences. Moreover, a large amount of virtual communities and websites related to the comic can be found since the development of communication technologies. Nowadays, the comic book not only has entrusted with personal emotional refection, it but also has pushed forward industrial development. The content of the comic books aggregates a variety of fans to read, discuss, and practice certain behaviors of characters. In recent years, this phenomenon has become the fan culture wherever they are in school clubs, online virtual communities, Blogs, or COSPLAY activities. It is obvious that the fan culture has represented its powerful influences in Ani-Manga industry around the world. There is no exception in Taiwan. Therefore, this research aims to discuss the inter-relationship between the fan and the industry. The focus of this research is on how fans shape a specific cultural phenomenon. Finally, this research attempts to clarify how fan culture influences the development of Ani-Manga industry.